![- - - - - - - - - - - - - - - - - - - - - 进度条 - - - - - - - - - - - - - - - -](https://linux22.com/image/1035485/-%20%20-%20%20-%20%20-%20%20-%20%20-%20%20-%20%20-%20%20-%20%20-%20%20-%20%20-%20%20-%20%20-%20%20-%20%20-%20%20-%20%20-%20%20-%20%20-%20-%20%E8%BF%9B%E5%BA%A6%E6%9D%A1%20%20-%20%20-%20%20-%20%20-%20%20-%20%20-%20%20-%20%20-%20%20-%20%20-%20%20-%20%20-%20%20-%20%20-%20%20-%20%20-%20.png)
我想知道如何为 Ubuntu Maverick 创建一个启动画面,并在启动时显示启动消息以及进度条和旋转的徽标。
或者,如果可能的话,如何编辑已经有旋转徽标和进度条的启动画面,并向其中添加启动消息。
这是我想要编辑的主题:
我想要这样的东西:
或者这个,这就是我想要创建的确切的启动画面:
我能够找到这个网站,它有很多有用的信息,但我很难理解其中的一些信息。以前没有做过任何脚本!
这是另一个可以帮助编写脚本的网站
这是启动画面中进度条的脚本:
#----------------------------------------- Progress Bar --------------------------------
progress_box.image = Image("progress_box.png");
progress_box.sprite = Sprite(progress_box.image);
progress_box.x = Window.GetX() + Window.GetWidth() / 2 - progress_box.image.GetWidth() / 2;
progress_box.y = Window.GetY() + Window.GetHeight() * 0.65 - progress_box.image.GetHeight() / 2;
progress_box.sprite.SetPosition(progress_box.x, progress_box.y, 0);
progress_bar.original_image = Image("progress_bar.png");
progress_bar.sprite = Sprite();
progress_bar.x = Window.GetX() + Window.GetWidth() / 2 - progress_bar.original_image.GetWidth() / 2;
progress_bar.y = Window.GetY() + Window.GetHeight() * 0.65 - progress_box.image.GetHeight() / 2 + (progress_box.image.GetHeight() - progress_bar.original_image.GetHeight()) / 2;
progress_bar.sprite.SetPosition(progress_bar.x, progress_bar.y, 1);
fun progress_callback (duration, progress)
{
if (progress_bar.image.GetWidth () != Math.Int (progress_bar.original_image.GetWidth () * progress))
{
# add the * 3 to multiply the speed of the progress bar by 3
progress_bar.image = progress_bar.original_image.Scale(progress_bar.original_image.GetWidth(progress_bar.original_image) * progress * 3, progress_bar.original_image.GetHeight());
progress_bar.sprite.SetImage (progress_bar.image);
}
}
Plymouth.SetBootProgressFunction(progress_callback);
好的,我做了更多的搜索,并且能够更多地了解普利茅斯。
这些是我认为有用的网站。 普利茅斯主题指南 这篇文章有四个部分,你必须通读它们才能了解我们正在做的事情。(我正在将他们的脚本与我的 splash 脚本进行比较,以了解哪个是哪个,如果有人要追随我的脚步,我建议这样做。) 普利茅斯脚本 好的,这个链接有 2 页,必须浏览一遍才能明白该怎么做。结果发现他们想要的和我是一样的,也就是将启动消息直接发送到 Plymouth 启动画面,而我已经在那里有旋转的徽标、背景和进度条。
因此我必须编辑我的/lib/lsb/init-functions
文件,并通过添加此段落使其能够将启动错误/成功等消息发送到 Plymouth
# SEND MESSAGES TO PLYMOUTH
if [ -x /bin/plymouth ] && pidof plymouthd >/dev/null
then
plymouth_send() {
[ "$1" = '-n' ] && { # add a flag '>' for lines that will be extended
shift
/bin/plymouth message --text=">$*" || true
return
}
[ "$1" = '-w' ] && { # add "warning" formatting
shift
/bin/plymouth update --status="warning" || true
/bin/plymouth message --text="$*" || true
/bin/plymouth update --status="normal" || true
return
}
[ "$1" = '-f' ] && { # add "failed" formatting
shift
/bin/plymouth update --status="failed" || true
/bin/plymouth message --text="$*" || true
/bin/plymouth update --status="normal" || true
return
}
/bin/plymouth message --text="$*" || true
}
else
plymouth_send() { :; }
fi
# int log_begin_message (char *message)
log_begin_msg () {
if [ -z "${1:-}" ]; then
return 1
fi
echo -n "$@"
}
以及添加
# Only do the fancy stuff if we have an appropriate terminal
# and if /usr is already mounted
if log_use_fancy_output; then
RED=`$TPUT setaf 1`
YELLOW=`$TPUT setaf 3`
NORMAL=`$TPUT op`
else
RED=''
YELLOW=''
NORMAL=''
fi
if [ $1 -eq 0 ]; then
echo "."
plymouth_send "."
elif [ $1 -eq 255 ]; then
/bin/echo -e " ${YELLOW}(warning).${NORMAL}"
plymouth_send -w " (warning)."
else
/bin/echo -e " ${RED}failed!${NORMAL}"
plymouth_send -f " failed!"
fi
log_end_msg_post "$@"
return $retval
}
log_action_msg () {
echo "$@."
plymouth_send "$@."
}
log_action_begin_msg () {
echo -n "$@..."
plymouth_send -n "$@..."
}
log_action_cont_msg () {
echo -n "$@..."
plymouth_send -n "$@..."
}
log_action_end_msg () {
log_action_end_msg_pre "$@"
if [ -z "${2:-}" ]; then
end="."
else
end=" ($2)."
fi
if [ $1 -eq 0 ]; then
echo "done${end}"
plymouth_send "done${end}"
else
if log_use_fancy_output; then
RED=`$TPUT setaf 1`
NORMAL=`$TPUT op`
/bin/echo -e "${RED}failed${end}${NORMAL}"
else
echo "failed${end}"
plymouth_send -f "failed${end}"
fi
fi
log_action_end_msg_post "$@"
}
到目前为止,我还不能将信息传递到普利茅斯,但我确实更好地了解了普利茅斯脚本的工作原理!
我不知道我还能做些什么才能让它发挥作用!希望这里有人能帮助我
哦,这是我的脚本版本溅我正在努力。
# INT2MIL-Ubuntu-10.10-Eng splashy like theme
Window.GetMaxWidth = fun (){
i = 0;
width = 0;
while (Window.GetWidth(i)){
width = Math.Max(width, Window.GetWidth(i));
i++;
}
return width;
};
Window.GetMaxHeight = fun (){
i = 0;
height = 0;
while (Window.GetHeight(i)){
height = Math.Max(height, Window.GetHeight(i));
i++;
}
return height;
};
anim.imagecount = 100;
anim.target_width = 0.2* 0.46 * Window.GetWidth();
anim.target_height = 0.2* 0.46 * Window.GetWidth();
fun RotatedImage (index){
index = Math.Int(index);
if (!RotatedImageCache[index])
RotatedImageCache[index] = anim.original_image.Rotate((Math.Pi*2*index)/anim.imagecount).Scale(anim.target_width, anim.target_height);
return RotatedImageCache[index];
}
if (Plymouth.GetMode() == "suspend" || Plymouth.GetMode() == "resume") {
background.original_image = ImageNew("suspend.png");
Window.SetBackgroundTopColor(1, 0, 0);
Window.SetBackgroundBottomColor(0, 1, 0);
}
else {
logo.original_image = ImageNew("logo.png");
background.original_image = ImageNew("background.png");
Window.SetBackgroundTopColor(0.234, 0.43, 0.705);
Window.SetBackgroundBottomColor(0.16, 0.25, 0.44);
anim.image= ImageNew("animation.png");
anim.original_image= anim.image.Scale(anim.target_width, anim.target_width);
anim.sprite = SpriteNew();
anim.sprite.SetImage(RotatedImage (0));
anim.sprite.SetX((Window.GetX() + Window.GetWidth() - RotatedImage(0).GetWidth()) / 2);
anim.sprite.SetY(Window.GetY() + Window.GetHeight() * 0.37);
anim.angle = 0;
anim.index = 0;
}
#change reduction size to make logo bigger
ratio = logo.original_image.GetWidth() / logo.original_image.GetHeight();
reduction = 0.4;
logo.image = logo.original_image.Scale(reduction * Window.GetMaxWidth() , reduction / ratio * Window.GetMaxWidth());
logo.sprite = SpriteNew();
logo.sprite.SetImage(logo.image);
logo.opacity_angle = 0;
#change logo location
logo.sprite.SetX((Window.GetX() + Window.GetMaxWidth() - logo.image.GetWidth()) / 2);
logo.sprite.SetY(Window.GetY() + Window.GetHeight() * 0.37);
#background image attributs x,z,y
background.image = background.original_image.Scale(Window.GetMaxWidth() , Window.GetMaxHeight());
background.sprite = SpriteNew();
background.sprite.SetImage(background.image);
background.sprite.SetPosition(Window.GetX(), Window.GetY(), -10);
sprite_prompt = SpriteNew();
fun refresh_callback ()
{
if (status == "normal")
{
#anim.index=speed of rotation
anim.index += 1;
anim.index %= anim.imagecount;
anim.sprite.SetImage(RotatedImage (anim.index));
#anim.sprite.SetOpacity (1);
motif.sprite.SetOpacity(motif.opacity);
}
else
{
anim.sprite.SetOpacity(0);
motif.sprite.SetOpacity(0);
}
}
if (Plymouth.GetMode() != "suspend" && Plymouth.GetMode() != "resume") {
Plymouth.SetRefreshFunction (refresh_callback);
}
#----------------------------------------- Dialog --------------------------------
status = "normal";
fun dialog_setup()
{
local.box;
local.lock;
local.entry;
local.prompt_sprite;
box.image = ImageNew("box.png");
lock.image = ImageNew("lock.png");
entry.image = ImageNew("entry.png");
box.sprite = SpriteNew();
box.sprite.SetImage(box.image);
box.x = Window.GetX() + Window.GetWidth() / 2 - box.image.GetWidth()/2;
box.y = Window.GetY() + Window.GetHeight() / 2 - box.image.GetHeight()/2;
box.z = 10000;
box.sprite.SetPosition(box.x, box.y, box.z);
lock.sprite = SpriteNew();
lock.sprite.SetImage(lock.image);
lock.x = box.x + box.image.GetWidth()/2 - (lock.image.GetWidth() + entry.image.GetWidth()) / 2;
lock.y = box.y + box.image.GetHeight()/2 - lock.image.GetHeight()/2;
lock.z = box.z + 1;
lock.sprite.SetPosition(lock.x, lock.y, lock.z);
entry.sprite = SpriteNew();
entry.sprite.SetImage(entry.image);
entry.x = lock.x + lock.image.GetWidth();
entry.y = box.y + box.image.GetHeight()/2 - entry.image.GetHeight()/2;
entry.z = box.z + 1;
entry.sprite.SetPosition(entry.x, entry.y, entry.z);
prompt_sprite = SpriteNew();
prompt_sprite.SetPosition(box.x, box.y - 20, box.z);
global.dialog.box = box;
global.dialog.lock = lock;
global.dialog.entry = entry;
global.dialog.bullet_image = ImageNew("bullet.png");
global.dialog.prompt_sprite = prompt_sprite;
dialog_opacity (1);
}
fun dialog_opacity(opacity)
{
dialog.box.sprite.SetOpacity(opacity);
dialog.lock.sprite.SetOpacity(opacity);
dialog.entry.sprite.SetOpacity(opacity);
dialog.prompt_sprite.SetOpacity(opacity);
for (index = 0; dialog.bullet[index]; index++)
{
dialog.bullet[index].sprite.SetOpacity(opacity);
}
}
fun display_normal_callback ()
{
global.status = "normal";
if (global.dialog)
dialog_opacity (0);
}
fun display_password_callback (prompt, bullets)
{
global.status = "password";
if (!global.dialog)
dialog_setup();
else
dialog_opacity(1);
motif.sprite.SetOpacity(0);
anim.sprite.SetOpacity(0);
dialog.prompt_sprite.SetImage(Image.Text(prompt, 1.0, 1.0, 1.0));
for (index = 0; dialog.bullet[index] || index < bullets; index++)
{
if (!dialog.bullet[index])
{
dialog.bullet[index].sprite = SpriteNew();
dialog.bullet[index].sprite.SetImage(dialog.bullet_image);
dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth();
dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2;
dialog.bullet[index].z = dialog.entry.z + 1;
dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z);
}
if (index < bullets)
dialog.bullet[index].sprite.SetOpacity(1);
else
dialog.bullet[index].sprite.SetOpacity(0);
}
}
fun display_message_callback (prompt)
{
prompt = Image.Text(prompt,1.0, 1.0, 1.0);
sprite_prompt.SetImage(prompt);
sprite_prompt.SetPosition(Window.GetX() + (Window.GetWidth() - prompt.GetWidth()) / 2, Window.GetY() + Window.GetHeight() * 0.93, 2);
}
/* instantiate dialog at startup, to ensure all icons are loaded in memory before initrd is unmounted, in case /usr isn't mounted yet */
dialog_setup(); dialog_opacity(0);
Plymouth.SetDisplayNormalFunction(display_normal_callback);
Plymouth.SetDisplayPasswordFunction(display_password_callback);
Plymouth.SetMessageFunction(display_message_callback);
#----------------------------------------- Progress Bar --------------------------------
progress_box.image = Image("progress_box.png");
progress_box.sprite = Sprite(progress_box.image);
progress_box.x = Window.GetX() + Window.GetWidth() / 2 - progress_box.image.GetWidth() / 2;
progress_box.y = Window.GetY() + Window.GetHeight() * 0.65 - progress_box.image.GetHeight() / 2;
progress_box.sprite.SetPosition(progress_box.x, progress_box.y, 0);
progress_bar.original_image = Image("progress_bar.png");
progress_bar.sprite = Sprite();
progress_bar.x = Window.GetX() + Window.GetWidth() / 2 - progress_bar.original_image.GetWidth() / 2;
progress_bar.y = Window.GetY() + Window.GetHeight() * 0.65 - progress_box.image.GetHeight() / 2 + (progress_box.image.GetHeight() - progress_bar.original_image.GetHeight()) / 2;
progress_bar.sprite.SetPosition(progress_bar.x, progress_bar.y, 1);
fun progress_callback (duration, progress)
{
if (progress_bar.image.GetWidth () != Math.Int (progress_bar.original_image.GetWidth () * progress))
{
progress_bar.image = progress_bar.original_image.Scale(progress_bar.original_image.GetWidth(progress_bar.original_image) * progress * 3, progress_bar.original_image.GetHeight());
progress_bar.sprite.SetImage (progress_bar.image);
}
}
Plymouth.SetBootProgressFunction(progress_callback);
#----------------------------------------- Status Update --------------------------------
NUM_SCROLL_LINES = 5;
LINE_WIDTH = 55;
# width of one character
CHAR_WIDTH = 7;
# height of one character
CHAR_HEIGHT = 10;
msg_color = [0.5,0.5,0.5]; # msg_color is array
fun update_status_callback(sta) {
if (sta == "failed") msg_color = [1,0,0];
if (sta == "warning") msg_color = [0.8,0.8,0];
if (sta == "normal") msg_color = [0.5,0.5,0.5];
}
fun StringLength(string) {
index = 0;
str = String(string);
while(str.CharAt(index)) index++;
return index;
}
// Initialising text images and their positions
// 20 is the height (including line spacing) of each line
for (i=0; i < NUM_SCROLL_LINES; i++) {
lines[i]= Image.Text("",0,0,0);
message_sprite[i] = Sprite();
message_sprite[i].SetX (Window.GetX() + (screen_width / 2 ) - (LINE_WIDTH * CHAR_WIDTH / 2));
message_sprite[i].SetY (Window.GetY() + (screen_height / 2) + (logo_height /2) +(logo_height * 1.2)+ (i * CHAR_HEIGHT * 2) );
message_sprite[i].SetZ (10000);
}
pretext = String("");
fun scroll_message_callback(text) {
nobreak = 0;
if (text.CharAt(0) == ">") { # "no linebreak" flag, like "-n"
text = text.SubString(1, StringLength(text)); # remove ">" at front
nobreak = 1;
}
if (pretext == "") {
if (nobreak == 1) pretext = text;
// Truncate the message if too long
if (StringLength(text) > LINE_WIDTH) {
text = text.SubString(0, LINE_WIDTH - 3);
text += "...";
}
// Shift messages one up
for (i = 0; i < NUM_SCROLL_LINES - 1; i++) {
lines[i] = lines[i+1];
}
else { # the previous message was flagged to have no linebreak
// Truncate the message if too long
if (StringLength(text) > LINE_WIDTH - 5) { # leave min. 5 for pretext
text = text.SubString(0, LINE_WIDTH - 8);
text += "...";
}
# Truncate the previous message if too long
if (StringLength(pretext) > (LINE_WIDTH - StringLength(text))) {
pretext = pretext.SubString(0, LINE_WIDTH - StringLength(text) - 3);
pretext += "...";
}
text = pretext + text;
if (nobreak == 1) pretext = text;
else pretext = "";
}
// Create the image for the latest message
# original script had "lines[i]"
lines[i] = Image.Text( text, 0.5, 0.5, 0.5);
// Re-allocate the text images to sprites
for (i = 0; i < NUM_SCROLL_LINES; i++) {
message_sprite[i].SetImage(lines[i]);
}
}
Plymouth.SetUpdateStatusFunction(scroll_message_callback);
# messages get added to updates
Plymouth.SetMessageFunction(scroll_message_callback);
#----------------------------------------- Quit --------------------------------
fun quit_callback ()
{
anim.sprite.SetOpacity (0);
if (Plymouth.GetMode() == "shutdown") {
motif.sprite.SetOpacity(0);
}
}
Plymouth.SetQuitFunction(quit_callback);
好的,我已提供几乎所有需要的信息,如果有人熟悉这些信息,请告诉我我缺少什么才能将启动消息传递到普利茅斯。谢谢
答案1
好吧,我已经连续 4 天研究这个问题了,我几乎完全解决了。到目前为止,我能够让 Plymouth 启动并显示消息,但不幸的是消息被截断了。现在我正在尝试调整脚本,但我不知道问题出在 /lib/lsb/init-functions 脚本还是 /lib/plymouth/themes/"theme-name"/mdv.script 中。
这是我迄今为止的工作。
首先你必须让 init 函数向 Plymouth 发送消息,如下所示(逐行查看差异并复制与 Plymouth 发送相对应的行):
# /lib/lsb/init-functions for Debian -*- shell-script -*-
#
#Copyright (c) 2002-08 Chris Lawrence
#All rights reserved.
#
#Redistribution and use in source and binary forms, with or without
#modification, are permitted provided that the following conditions
#are met:
#1. Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
#2. Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in the
# documentation and/or other materials provided with the distribution.
#3. Neither the name of the author nor the names of other contributors
# may be used to endorse or promote products derived from this software
# without specific prior written permission.
#
#THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
#IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
#WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
#ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE
#LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
#CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
#SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
#BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
#WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
#OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
#EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
start_daemon () {
local force nice pidfile exec i args
force=0
nice=0
pidfile=/dev/null
OPTIND=1
while getopts fn:p: opt ; do
case "$opt" in
f) force=1;;
n) nice="$OPTARG";;
p) pidfile="$OPTARG";;
esac
done
shift $(($OPTIND - 1))
if [ "$1" = '--' ]; then
shift
fi
exec="$1"; shift
args="--start --nicelevel $nice --quiet --oknodo"
if [ $force = 1 ]; then
/sbin/start-stop-daemon $args --chdir "$PWD" --startas $exec --pidfile /dev/null -- "$@"
elif [ $pidfile ]; then
/sbin/start-stop-daemon $args --chdir "$PWD" --exec $exec --oknodo --pidfile "$pidfile" -- "$@"
else
/sbin/start-stop-daemon $args --chdir "$PWD" --exec $exec -- "$@"
fi
}
pidofproc () {
local pidfile line i pids= status specified pid
pidfile=
specified=
OPTIND=1
while getopts p: opt ; do
case "$opt" in
p) pidfile="$OPTARG"; specified=1;;
esac
done
shift $(($OPTIND - 1))
base=${1##*/}
if [ ! "$specified" ]; then
pidfile="/var/run/$base.pid"
fi
if [ -n "${pidfile:-}" -a -r "$pidfile" ]; then
read pid < "$pidfile"
if [ -n "${pid:-}" ]; then
if $(kill -0 "${pid:-}" 2> /dev/null); then
echo "$pid"
return 0
elif ps "${pid:-}" >/dev/null 2>&1; then
echo "$pid"
return 0 # program is running, but not owned by this user
else
return 1 # program is dead and /var/run pid file exists
fi
fi
fi
if [ -x /bin/pidof -a ! "$specified" ]; then
status="0"
/bin/pidof -o %PPID -x $1 || status="$?"
if [ "$status" = 1 ]; then
return 3 # program is not running
fi
return 0
fi
return 4 # Unable to determine status
}
# start-stop-daemon uses the same algorithm as "pidofproc" above.
killproc () {
local pidfile sig status base i name_param is_term_sig
pidfile=
name_param=
is_term_sig=no
OPTIND=1
while getopts p: opt ; do
case "$opt" in
p) pidfile="$OPTARG";;
esac
done
shift $(($OPTIND - 1))
base=${1##*/}
if [ ! $pidfile ]; then
name_param="--name $base --pidfile /var/run/$base.pid"
else
name_param="--pidfile $pidfile"
fi
sig=$(echo ${2:-} | sed -e 's/^-\(.*\)/\1/')
sig=$(echo $sig | sed -e 's/^SIG\(.*\)/\1/')
if [ -z "$sig" -o "$sig" = 15 -o "$sig" = TERM ]; then
is_term_sig=yes
fi
status=0
if [ ! "$is_term_sig" = yes ]; then
if [ -n "$sig" ]; then
/sbin/start-stop-daemon --stop --signal "$sig" --quiet $name_param || status="$?"
else
/sbin/start-stop-daemon --stop --quiet $name_param || status="$?"
fi
else
/sbin/start-stop-daemon --stop --quiet --oknodo $name_param || status="$?"
fi
if [ "$status" = 1 ]; then
if [ -n "$sig" ]; then
return 0
fi
return 3 # program is not running
fi
if [ "$status" = 0 -a "$is_term_sig" = yes -a "$pidfile" ]; then
pidofproc -p "$pidfile" "$1" >/dev/null || rm -f "$pidfile"
fi
return 0
}
# Return LSB status
status_of_proc () {
local pidfile daemon name status
pidfile=
OPTIND=1
while getopts p: opt ; do
case "$opt" in
p) pidfile="$OPTARG";;
esac
done
shift $(($OPTIND - 1))
if [ -n "$pidfile" ]; then
pidfile="-p $pidfile"
fi
daemon="$1"
name="$2"
status="0"
pidofproc $pidfile $daemon >/dev/null || status="$?"
if [ "$status" = 0 ]; then
log_success_msg "$name is running"
return 0
elif [ "$status" = 4 ]; then
log_failure_msg "could not access PID file for $name"
return $status
else
log_failure_msg "$name is not running"
return $status
fi
}
log_use_fancy_output () {
TPUT=/usr/bin/tput
EXPR=/usr/bin/expr
if [ -t 1 ] && [ "x${TERM:-}" != "x" ] && [ "x${TERM:-}" != "xdumb" ] && [ -x $TPUT ] && [ -x $EXPR ] && $TPUT hpa 60 >/dev/null 2>&1 && $TPUT setaf 1 >/dev/null 2>&1; then
[ -z $FANCYTTY ] && FANCYTTY=1 || true
else
FANCYTTY=0
fi
case "$FANCYTTY" in
1|Y|yes|true) true;;
*) false;;
esac
}
log_success_msg () {
if [ -n "${1:-}" ]; then
log_begin_msg $@
fi
log_end_msg 0
}
log_failure_msg () {
if [ -n "${1:-}" ]; then
log_begin_msg $@ "..."
fi
log_end_msg 1 || true
}
log_warning_msg () {
if [ -n "${1:-}" ]; then
log_begin_msg $@ "..."
fi
log_end_msg 255 || true
}
#
# NON-LSB HELPER FUNCTIONS
#
# int get_lsb_header_val (char *scriptpathname, char *key)
get_lsb_header_val () {
if [ ! -f "$1" ] || [ -z "${2:-}" ]; then
return 1
fi
LSB_S="### BEGIN INIT INFO"
LSB_E="### END INIT INFO"
sed -n "/$LSB_S/,/$LSB_E/ s/# $2: \(.*\)/\1/p" $1
}
# SEND MESSAGES TO PLYMOUTH
if [ -x /bin/plymouth ] && pidof plymouthd >/dev/null
then
plymouth_send() {
[ "$1" = '-n' ] && { # add a flag '>' for lines that will be extended
shift
/bin/plymouth message --text=">$*" || true
return
}
[ "$1" = '-w' ] && { # add "warning" formatting
shift
/bin/plymouth update --status="warning" || true
/bin/plymouth message --text="$*" || true
/bin/plymouth update --status="normal" || true
return
}
[ "$1" = '-f' ] && { # add "failed" formatting
shift
/bin/plymouth update --status="failed" || true
/bin/plymouth message --text="$*" || true
/bin/plymouth update --status="normal" || true
return
}
/bin/plymouth message --text="$*" || true
}
else
plymouth_send() { :; }
fi
# int log_begin_message (char *message)
log_begin_msg () {
if [ -z "${1:-}" ]; then
return 1
fi
echo -n "$@"
plymouth_send -n "$@"
}
# Sample usage:
# log_daemon_msg "Starting GNOME Login Manager" "gdm"
#
# On Debian, would output "Starting GNOME Login Manager: gdm"
# On Ubuntu, would output " * Starting GNOME Login Manager..."
#
# If the second argument is omitted, logging suitable for use with
# log_progress_msg() is used:
#
# log_daemon_msg "Starting remote filesystem services"
#
# On Debian, would output "Starting remote filesystem services:"
# On Ubuntu, would output " * Starting remote filesystem services..."
log_daemon_msg () {
if [ -z "${1:-}" ]; then
return 1
fi
log_daemon_msg_pre "$@"
if [ -z "${2:-}" ]; then
echo -n "$1:"
plymouth_send -n "$1:"
return
fi
echo -n "$1: $2"
plymouth_send -n "$1: $2"
log_daemon_msg_post "$@"
}
# #319739
#
# Per policy docs:
#
# log_daemon_msg "Starting remote file system services"
# log_progress_msg "nfsd"; start-stop-daemon --start --quiet nfsd
# log_progress_msg "mountd"; start-stop-daemon --start --quiet mountd
# log_progress_msg "ugidd"; start-stop-daemon --start --quiet ugidd
# log_end_msg 0
#
# You could also do something fancy with log_end_msg here based on the
# return values of start-stop-daemon; this is left as an exercise for
# the reader...
#
# On Ubuntu, one would expect log_progress_msg to be a no-op.
log_progress_msg () {
if [ -z "${1:-}" ]; then
return 1
fi
echo -n " $@"
plymouth_send -n " $@"
}
# int log_end_message (int exitstatus)
log_end_msg () {
# If no arguments were passed, return
if [ -z "${1:-}" ]; then
return 1
fi
retval=$1
log_end_msg_pre "$@"
# Only do the fancy stuff if we have an appropriate terminal
# and if /usr is already mounted
if log_use_fancy_output; then
RED=`$TPUT setaf 1`
YELLOW=`$TPUT setaf 3`
NORMAL=`$TPUT op`
else
RED=''
YELLOW=''
NORMAL=''
fi
if [ $1 -eq 0 ]; then
echo "."
plymouth_send "."
elif [ $1 -eq 255 ]; then
/bin/echo -e " ${YELLOW}(warning).${NORMAL}"
plymouth_send -w "warning"
else
/bin/echo -e " ${RED}failed!${NORMAL}"
plymouth_send -f "failed"
fi
log_end_msg_post "$@"
return $retval
}
log_action_msg () {
echo "$@."
plymouth_send "$@."
}
log_action_begin_msg () {
echo -n "$@..."
plymouth_send -n "$@..."
}
log_action_cont_msg () {
echo -n "$@..."
plymouth_send -n "$@..."
}
log_action_end_msg () {
log_action_end_msg_pre "$@"
if [ -z "${2:-}" ]; then
end="."
else
end=" ($2)."
fi
if [ $1 -eq 0 ]; then
echo "done${end}"
plymouth_send "done${end}"
else
if log_use_fancy_output; then
RED=`$TPUT setaf 1`
NORMAL=`$TPUT op`
/bin/echo -e "${RED}failed${end}${NORMAL}"
plymouth_send -f "failed${end}"
else
echo "failed${end}"
plymouth_send -f "failed${end}"
fi
fi
log_action_end_msg_post "$@"
}
# Hooks for /etc/lsb-base-logging.sh
log_daemon_msg_pre () { :; }
log_daemon_msg_post () { :; }
log_end_msg_pre () { :; }
log_end_msg_post () { :; }
log_action_end_msg_pre () { :; }
log_action_end_msg_post () { :; }
FANCYTTY=
[ -e /etc/lsb-base-logging.sh ] && . /etc/lsb-base-logging.sh || true
现在,将其添加到 init 函数后,您必须编辑 Plymouth 主题 mdv.script
这是我最新更新的脚本版本:
# INT2MIL-Ubuntu-10.10-Eng splashy like theme
Window.GetMaxWidth = fun (){
i = 0;
width = 0;
while (Window.GetWidth(i)){
width = Math.Max(width, Window.GetWidth(i));
i++;
}
return width;
};
Window.GetMaxHeight = fun (){
i = 0;
height = 0;
while (Window.GetHeight(i)){
height = Math.Max(height, Window.GetHeight(i));
i++;
}
return height;
};
#change animcount to increase/decrease speed of spinning arrows
anim.imagecount = 100;
anim.target_width = 0.2* 0.46 * Window.GetWidth();
anim.target_height = 0.2* 0.46 * Window.GetWidth();
fun RotatedImage (index){
index = Math.Int(index);
if (!RotatedImageCache[index])
RotatedImageCache[index] = anim.original_image.Rotate((Math.Pi*2*index)/anim.imagecount).Scale(anim.target_width, anim.target_height);
return RotatedImageCache[index];
}
if (Plymouth.GetMode() == "suspend" || Plymouth.GetMode() == "resume") {
background.original_image = ImageNew("suspend.png");
Window.SetBackgroundTopColor(1, 0, 0);
Window.SetBackgroundBottomColor(0, 1, 0);
}
else {
logo.original_image = ImageNew("logo.png");
background.original_image = ImageNew("background.png");
Window.SetBackgroundTopColor(0.234, 0.43, 0.705);
Window.SetBackgroundBottomColor(0.16, 0.25, 0.44);
anim.image= ImageNew("animation.png");
anim.original_image= anim.image.Scale(anim.target_width, anim.target_width);
anim.sprite = SpriteNew();
anim.sprite.SetImage(RotatedImage (0));
anim.sprite.SetX((Window.GetX() + Window.GetWidth() - RotatedImage(0).GetWidth()) / 2);
anim.sprite.SetY(Window.GetY() + Window.GetHeight() * 0.37);
anim.angle = 0;
anim.index = 0;
}
#change reduction size to make logo bigger
ratio = logo.original_image.GetWidth() / logo.original_image.GetHeight();
reduction = 0.4;
logo.image = logo.original_image.Scale(reduction * Window.GetMaxWidth() , reduction / ratio * Window.GetMaxWidth());
logo.sprite = SpriteNew();
logo.sprite.SetImage(logo.image);
logo.opacity_angle = 0;
#change logo location
logo.sprite.SetX((Window.GetX() + Window.GetMaxWidth() - logo.image.GetWidth()) / 2);
logo.sprite.SetY(Window.GetY() + Window.GetHeight() * 0.37);
#background image attributs x,z,y
background.image = background.original_image.Scale(Window.GetMaxWidth() , Window.GetMaxHeight());
background.sprite = SpriteNew();
background.sprite.SetImage(background.image);
background.sprite.SetPosition(Window.GetX(), Window.GetY(), -100);
sprite_prompt = SpriteNew();
fun refresh_callback ()
{
if (status == "normal")
{
#anim.index=speed of rotation
anim.index += 1;
anim.index %= anim.imagecount;
anim.sprite.SetImage(RotatedImage (anim.index));
#anim.sprite.SetOpacity (1);
motif.sprite.SetOpacity(motif.opacity);
}
else
{
anim.sprite.SetOpacity(1);
motif.sprite.SetOpacity(1);
}
}
if (Plymouth.GetMode() != "suspend" && Plymouth.GetMode() != "resume") {
Plymouth.SetRefreshFunction (refresh_callback);
}
#----------------------------------------- Dialog --------------------------------
status = "normal";
fun dialog_setup()
{
local.box;
local.lock;
local.entry;
local.prompt_sprite;
box.image = ImageNew("box.png");
lock.image = ImageNew("lock.png");
entry.image = ImageNew("entry.png");
box.sprite = SpriteNew();
box.sprite.SetImage(box.image);
box.x = Window.GetX() + Window.GetWidth() / 2 - box.image.GetWidth()/2;
box.y = Window.GetY() + Window.GetHeight() / 2 - box.image.GetHeight()/2;
box.z = 10000;
box.sprite.SetPosition(box.x, box.y, box.z);
lock.sprite = SpriteNew();
lock.sprite.SetImage(lock.image);
lock.x = box.x + box.image.GetWidth()/2 - (lock.image.GetWidth() + entry.image.GetWidth()) / 2;
lock.y = box.y + box.image.GetHeight()/2 - lock.image.GetHeight()/2;
lock.z = box.z + 1;
lock.sprite.SetPosition(lock.x, lock.y, lock.z);
entry.sprite = SpriteNew();
entry.sprite.SetImage(entry.image);
entry.x = lock.x + lock.image.GetWidth();
entry.y = box.y + box.image.GetHeight()/2 - entry.image.GetHeight()/2;
entry.z = box.z + 1;
entry.sprite.SetPosition(entry.x, entry.y, entry.z);
prompt_sprite = SpriteNew();
prompt_sprite.SetPosition(box.x, box.y - 20, box.z);
global.dialog.box = box;
global.dialog.lock = lock;
global.dialog.entry = entry;
global.dialog.bullet_image = ImageNew("bullet.png");
global.dialog.prompt_sprite = prompt_sprite;
dialog_opacity (1);
}
fun dialog_opacity(opacity)
{
dialog.box.sprite.SetOpacity(opacity);
dialog.lock.sprite.SetOpacity(opacity);
dialog.entry.sprite.SetOpacity(opacity);
dialog.prompt_sprite.SetOpacity(opacity);
for (index = 0; dialog.bullet[index]; index++)
{
dialog.bullet[index].sprite.SetOpacity(opacity);
}
}
fun display_normal_callback ()
{
global.status = "normal";
if (global.dialog)
dialog_opacity (0);
}
fun display_password_callback (prompt, bullets)
{
global.status = "password";
if (!global.dialog)
dialog_setup();
else
dialog_opacity(1);
motif.sprite.SetOpacity(1);
anim.sprite.SetOpacity(1);
dialog.prompt_sprite.SetImage(Image.Text(prompt, 1.0, 1.0, 1.0));
for (index = 0; dialog.bullet[index] || index < bullets; index++)
{
if (!dialog.bullet[index])
{
dialog.bullet[index].sprite = SpriteNew();
dialog.bullet[index].sprite.SetImage(dialog.bullet_image);
dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth();
dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2;
dialog.bullet[index].z = dialog.entry.z + 1;
dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z);
}
if (index < bullets)
dialog.bullet[index].sprite.SetOpacity(1);
else
dialog.bullet[index].sprite.SetOpacity(0);
}
}
fun display_message_callback (prompt)
{
prompt = Image.Text(prompt,1.0, 1.0, 1.0);
sprite_prompt.SetImage(prompt);
sprite_prompt.SetPosition(Window.GetX() + (Window.GetWidth() - prompt.GetWidth()) / 2, Window.GetY() + Window.GetHeight() * 0.93, 2);
}
/* instantiate dialog at startup, to ensure all icons are loaded in memory before initrd is unmounted, in case /usr isn't mounted yet */
dialog_setup(); dialog_opacity(0);
Plymouth.SetDisplayNormalFunction(display_normal_callback);
Plymouth.SetDisplayPasswordFunction(display_password_callback);
Plymouth.SetMessageFunction(display_message_callback);
#----------------------------------------- Progress Bar --------------------------------
progress_box.image = Image("progress_box.png");
progress_box.sprite = Sprite(progress_box.image);
progress_box.x = Window.GetX() + Window.GetWidth() / 2 - progress_box.image.GetWidth() / 2;
progress_box.y = Window.GetY() + Window.GetHeight() * 0.65 - progress_box.image.GetHeight() / 2;
progress_box.sprite.SetPosition(progress_box.x, progress_box.y, 0);
progress_bar.original_image = Image("progress_bar.png");
progress_bar.sprite = Sprite();
progress_bar.x = Window.GetX() + Window.GetWidth() / 2 - progress_bar.original_image.GetWidth() / 2;
progress_bar.y = Window.GetY() + Window.GetHeight() * 0.65 - progress_box.image.GetHeight() / 2 + (progress_box.image.GetHeight() - progress_bar.original_image.GetHeight()) / 2;
progress_bar.sprite.SetPosition(progress_bar.x, progress_bar.y, 1);
fun progress_callback (duration, progress)
{
if (progress_bar.image.GetWidth () != Math.Int (progress_bar.original_image.GetWidth () * progress))
{
# * 3 = multiply progress by 3
progress_bar.image = progress_bar.original_image.Scale(progress_bar.original_image.GetWidth(progress_bar.original_image) * progress * 3, progress_bar.original_image.GetHeight());
progress_bar.sprite.SetImage (progress_bar.image);
}
}
Plymouth.SetBootProgressFunction(progress_callback);
#----------------------------------------- Status Update --------------------------------
NUM_SCROLL_LINES=10;
LINE_WIDTH=55;
# width of one character doesnt work------------
CHAR_WIDTH = 7;
# height of one character
CHAR_HEIGHT = 10;
#------------------------
msg_color = [1,1,1]; # msg_color is array
#status callback function
fun update_status_callback(sta) {
if (sta == "failed") msg_color = [1,0,0];
if (sta == "warning") msg_color = [0.8,0.8,0];
if (sta == "normal") msg_color = [0.5,0.5,0.5];
}
screen_width = Window.GetWidth();
screen_height = Window.GetHeight();
#Initialising text images and their positions
# 20 is the height (including line spacing) of each line
for (i=0; i < NUM_SCROLL_LINES; i++) {
lines[i]= Image.Text("", msg_color[0], msg_color[1], msg_color[2]);
message_sprite[i] = Sprite();
message_sprite[i].SetPosition(screen_width * 0.025, (screen_height * 0.6) + (i * 20), 10000);
}
fun StringLength(string) {
index = 0;
str = String(string);
while(str.CharAt(index)) index++;
return index;
}
pretext = String("");
#scroll message function
fun scroll_message_callback(text) {
##nobreak function
nobreak = 0;
if (text.CharAt(0) == ">") { # "no linebreak" flag, like "-n"
text = text.SubString(1, StringLength(text)); # remove ">" at front
nobreak = 1;
}
if ((pretext == "") || (StringLength(text) > 15)) {
if (text == ".") return; # ignore messages of only a single dot
if (nobreak == 1) pretext = text;
#Truncate the message if too long
if (StringLength(text) > LINE_WIDTH) {
text = text.SubString(0, LINE_WIDTH - 0);
text += "...";
}
#Shift message one up
for (i = 0; i < NUM_SCROLL_LINES - 1; i++) {
lines[i] = lines[i+1];
}
}
else { # the previous message was flagged to have no linebreak
// Truncate the message if too long
if (StringLength(text) > LINE_WIDTH - 5) { # leave min. 5 for pretext
text = text.SubString(0, LINE_WIDTH - 8);
text += "...";
}
# Truncate the previous message if too long
if (StringLength(pretext) > (LINE_WIDTH - StringLength(text))) {
pretext = pretext.SubString(0, LINE_WIDTH - StringLength(text) - 3);
pretext += "...";
}
text = pretext + text;
if (nobreak == 1) pretext = text;
else pretext = ">";
}
#Create the image for the latest message
lines[i] = Image.Text(text, msg_color[0], msg_color[1], msg_color[2]);
#Re-positioning the text images
for (i = 0; i < NUM_SCROLL_LINES; i++) {
message_sprite[i].SetImage(lines[i]);
}
}
Plymouth.SetUpdateStatusFunction(update_status_callback);
Plymouth.SetUpdateStatusFunction(scroll_message_callback);
#----------------------------------------- Quit --------------------------------
fun quit_callback ()
{
anim.sprite.SetOpacity (1);
if (Plymouth.GetMode() == "shutdown") {
motif.sprite.SetOpacity(1);
}
}
Plymouth.SetQuitFunction(quit_callback);
基本上,该脚本可以应用于任何主题,您所要做的就是提供文件夹中图像的文件名。并更改其他几行以调整屏幕上的图像。或者您要做的就是复制必要的部分,例如,假设您想要进度部分,因此您所要做的就是从
- - - - - - - - - - - - - - - - - - - - - 进度条 - - - - - - - - - - - - - - - -
直到
- - - - - - - - - - - - - - - - - - - - - 状态更新 - - - - - - - - - - - - - - - -
编辑完 mdv.script 后,请确保sudo update-initramfs -u
在下次启动时看到新的启动画面。
请务必查看我的问题中提供的链接,它们非常有用,可以让您立即了解普利茅斯脚本。
现在,如果您已经完成了我在这里所说的一切,您的启动画面应该会显示滚动消息。现在关于截断部分,我目前正在处理它,但每次我进行一些更改时都必须重新启动我的机器,这有点烦人。是否可以在登录时测试启动过程喜欢
sudo plymouthd ; sudo plymouth --show-splash ; sudo plymouth update --status="Hello" ; sleep 2 ; sudo plymouth update --status="This is a test. This is a test. This is a test. This is a test. This is a test. This is a test. " ; sleep 10 ; sudo killall plymouthd
测试 Plymouth 的另一种方法是将上述命令复制到文本文件中,并添加sudo plymouth update --status="your message"
更多消息以滚动显示。然后使文件可执行并在终端中运行。
希望这能帮助其他想要编辑普利茅斯溅水的人。祝你好运!!!
答案2
我知道这是一个老话题,但我想我知道关于文本截断的答案。在我的 themename.script(不是 themename.plymouth 文件)中,我使用了两个变量。
1. NUM_SCROLL_LINES
2. LINE_WIDTH
使用这些变量,我可以设置要显示多少行以及要显示多少行。如果行太长而无法显示,该脚本还有一个功能可以截断这些行。
我希望这对某些人有帮助。
我在 opensuse 42.1 Leap 中遇到的问题是。plymouth 不显示启动消息,就像它们被写入 /var/log/boot.log 一样。它显示 systemd 对服务的调用。
我也以这种方式编辑了 /lib/lsb/init-functions
if [ -x /usr/bin/plymouth ]; then
/usr/bin/plymouth update --status="$@"
fi
或者那个
[ -x /usr/bin/plymouth ] && /usr/bin/plymouth update --status="$@"
对我没什么用。有人有办法吗?
这是我使用的 themename.script
NUM_SCROLL_LINES=52;
LINE_WIDTH=120;
wallpaper_image = Image("background.png");
screen_width = Window.GetWidth();
screen_height = Window.GetHeight();
resized_wallpaper_image = wallpaper_image.Scale(screen_width,screen_height);
wallpaper_sprite = Sprite(resized_wallpaper_image);
wallpaper_sprite.SetZ(-100);
// Initialising text images and their positions
// 20 is the height (including line spacing) of each line
for (i=0; i < NUM_SCROLL_LINES; i++) {
lines[i]= Image.Text("", 0, 0, 0);
message_sprite[i] = Sprite();
# here you can set the hights and width of textdisplay. 0.005 uses almost the whole screen.
# message_sprite[i].SetPosition(screen_width * 0.2, (screen_height * 0.6) + (i * 20), 10000);
message_sprite[i].SetPosition(screen_width * 0.005, (screen_height * 0.005) + (i * 20), 10000);
}
// From ubuntu-logo
fun StringLength(string) {
index = 0;
str = String(string);
while(str.CharAt(index)) index++;
return index;
}
fun scroll_message_callback(text) {
// Truncate the message if too long
if (StringLength(text) > LINE_WIDTH) {
text = text.SubString(0, LINE_WIDTH - 3);
text += "...";
}
// Shift message one up
for (i = 0; i < NUM_SCROLL_LINES - 1; i++) {
lines[i] = lines[i+1];
}
// Create the image for the latest message
# z.B. turquoise coloured text / (text, 0.28, 0.82, 0.80); // 1.0 = 100% 0.28 = 28% usw.
lines[i] = Image.Text(text, 0.28, 0.82, 0.80);
// Re-positioning the text images
for (i = 0; i < NUM_SCROLL_LINES; i++) {
message_sprite[i].SetImage(lines[i]);
}
}
Plymouth.SetUpdateStatusFunction(scroll_message_callback);