15.04 升级至 15.10 后,Steam 游戏和 Mono 出现问题

15.04 升级至 15.10 后,Steam 游戏和 Mono 出现问题

我上周玩了一款 Steam 游戏,没有问题。然后我从 Ubuntu Mate 15.04 升级到 15.10,然后出现了错误。

下面是日志文件。大部分内容对我来说都像是乱码,但 mono 似乎造成了致命问题。有人知道该怎么处理吗?我可以将 mono 降级回以前的版本吗?我不确定该怎么做,所以任何帮助都非常感谢。

选择 FBConfig GLX_FBCONFIG_ID=330 GLX_BUFFER_SIZE=32 GLX_DOUBLEBUFFER=1 GLX_RED_SIZE=8 GLX_GREEN_SIZE=8 GLX_BLUE_SIZE=8 GLX_ALPHA_SIZE=8 GLX_DEPTH_SIZE=24 GLX_STENCIL_SIZE=8 GLX_SAMPLES_ARB=0 GLX_SAMPLE_BUFFERS_ARB=0 GLX_CONFIG_CAVEAT=NONE

桌面分辨率为 1366 x 768 @ 60 Hz GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX: 1048576 OpenGL: 版本: OpenGL 4.5 [4.5.0 NVIDIA 352.63] 渲染器: GeForcERROR: ld.so: 无法预加载来自 LD_PRELOAD 的对象 '/home/jan/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' (错误的 ELF 类: ELFCLASS32): 已忽略。堆栈跟踪:

本机堆栈跟踪:

/home/jan/.local/share/Steam/steamapps/common/AdVenture Capitalist/adventure-capitalist_Data/Mono/x86/libmono.so(+0x894bb) [0xf38204bb] /home/jan/.local/share/Steam/steamapps/common/AdVenture Capitalist/adventure-capitalist_Data/Mono/x86/libmono.so(+0x219c3) [0xf37b89c3] [0xf7780b80] /lib/i386-linux-gnu/libc.so.6(__strcpy_chk+0x40) [0xf72993a0] /home/jan/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libasound.so.2(+0x297f3) [0xef3377f3] /home/jan/.local/share/Steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libasound.so.2(snd_device_name_hint+0x427) [0xef338b17] /home/jan/.local/share/Steam/steamapps/common/AdVenture Capitalist/adventure-capitalist.x86() [0x8fc1225] /home/jan/.local/share/Steam/steamapps/common/AdVenture Capitalist/adventure-capitalist.x86() [0x8fc1548] /home/jan/.local/share/Steam/steamapps/common/AdVenture Capitalist/adventure-capitalist.x86() [0x8fc15b0] /home/jan/.local/share/Steam/steamapps/common/AdVenture Capitalist/adventure-capitalist.x86() [0x8fa5ecf] /home/jan/.local/share/Steam/steamapps/common/AdVenture Capitalist/adventure-capitalist.x86() [0x87468a0] /home/jan/.local/share/Steam/steamapps/common/AdVenture Capitalist/adventure-capitalist.x86() [0x8746eeb] /home/jan/.local/share/Steam/steamapps/common/AdVenture资本家/冒险资本家.x86() [0x874b2af] /home/jan/.local/share/Steam/steamapps/common/AdVenture 资本家/冒险资本家.x86() [0x84272ca] /home/jan/.local/share/Steam/steamapps/common/AdVenture 资本家/冒险资本家.x86() [0x842ed0c] /home/jan/.local/share/Steam/steamapps/common/AdVenture 资本家/冒险资本家.x86() [0x842ef5a] /home/jan/.local/share/Steam/steamapps/common/AdVenture 资本家/冒险资本家.x86() [0x8094a47] /home/jan/.local/share/Steam/steamapps/common/AdVenture资本家/冒险资本家.x86() [0x80a8624] /home/jan/.local/share/Steam/steamapps/common/AdVenture 资本家/冒险资本家.x86() [0x8347ffa] /home/jan/.local/share/Steam/steamapps/common/AdVenture 资本家/冒险资本家.x86() [0x8084558] /lib/i386-linux-gnu/libc.so.6(__libc_start_main+0xde) [0xf71b972e] /home/jan/.local/share/Steam/steamapps/common/AdVenture 资本家/冒险资本家.x86() [0x808da65]

来自 gdb 的调试信息:

=== ...

=================================================================

预加载类型 GtkListStore 预加载类型 GtkWindow 预加载类型 GtkVBox 预加载类型 GtkImage 预加载类型 GtkNotebook 预加载类型 GtkHBox 预加载类型 GtkFrame 预加载类型 GtkAlignment 预加载类型 GtkTreeView 预加载类型 GtkLabel 预加载类型 GtkCheckButton 预加载类型 GtkScrolledWindow 预加载类型 GtkComboBox 在主模块中找不到 OnScreenSelectorQuit;正在检查子项 在主模块中找不到 OnScreenSelectorOK;正在检查子项 在主模块中找不到 OnScreenSelectorQuit;正在检查子项 在主模块中找不到 OnInputListRowActivated;检查子 e_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_queryGL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NV_shader_thread_group GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GLX 扩展:GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_ARB_context_flush_control GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB GLX_NV_multisample_coverage GLX_NV_copy_image GLX_ARB_get_proc_address 将 maxVSyncInterval 设置为 4 GL:检测到 1024 MB VRAM 初始化引擎版本:5.1.2f1 (afd2369b692a)

答案1

我已经安装了 ubuntu-desktop,这似乎解决了这个问题。

编辑:要安装 ubuntu-desktop,请打开终端并输入

sudo apt-get install ubuntu-desktop

正如问题中提到的,我运行的是 MATE(据我所知是 gnome2 变体),而不是 ubuntu-desktop 包中的 Unity。

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