GUI .bas 测试缺少库,如何获取它们?ld:找不到 -lX11、-lXext、-lXpm、-lXrandr、-lXrender

GUI .bas 测试缺少库,如何获取它们?ld:找不到 -lX11、-lXext、-lXpm、-lXrandr、-lXrender

我正在测试 FreeBASIC 编译器制作交互式软件的能力(在本例中,是一款名为 Asteroids 的简单游戏)。

它的 .bas 代码如下:

' ÜÛÛÛÛÜ  ÜÛÛÛÛÛÛÜ ÛÛÛÛÛÛÛÛ ÛÛÛÛÛÛÛÛÛ ÛÛÛÛÛÛÜ   ÜÛÛÛÛÛÜ  ÛÛ ÛÛÛÛÛÛÜ  ÜÛÛÛÛÛÛÜ
'ÛÛ    ÛÛ ÛÛß  ßßß    ÛÛ    ÛÛ        ÛÛ   ßÛÛ ÛÛß   ßÛÛ ÛÛ ÛÛ   ßÛÛ ÛÛß  ßßß
'ÛÛ    ÛÛ ßÛÛÜ        ÛÛ    ÛÛ        ÛÛ   ÜÛÛ ÛÛ     ÛÛ ÛÛ ÛÛ    ÛÛ ßÛÛÜ
'ÛÛÛÛÛÛÛÛ   ßÛÛÜ      ÛÛ    ÛÛÛÛÛÛ    ÛÛÛÛÛÛß  ÛÛ     ÛÛ ÛÛ ÛÛ    ÛÛ   ßÛÛÜ
'ÛÛ    ÛÛ     ßÛÛÜ    ÛÛ    ÛÛ        ÛÛ   ÛÛ  ÛÛ     ÛÛ ÛÛ ÛÛ    ÛÛ     ßÛÛÜ
'ÛÛ    ÛÛ ÛÛÜ  ÜÛÛ    ÛÛ    ÛÛ        ÛÛ    ÛÛ ÛÛÜ   ÜÛÛ ÛÛ ÛÛ   ÜÛÛ ÛÛÜ  ÜÛÛ
'ÛÛ    ÛÛ  ßÛÛÛÛß     ÛÛ    ÛÛÛÛÛÛÛÛÛ ÛÛ    ÛÛ  ßÛÛÛÛÛß  ÛÛ ÛÛÛÛÛÛß   ßÛÛÛÛß
'
'This is a one person game.  The object is to shoot the falling asteroids and
'keep them from hitting the surface.   Use the left and right arrow keys to
'move your gun and the up key to fire.  The "P" button pauses the game, and
'the "Q" button ends it.  When a game is paused, hit space to make it run
'again.  Scoring is based on the level you're on.  The higher the level, the
'more points for hit asteroids, and the less points taken away for missed
'asteroids.  While you play, you may notice the screen flickering badly, or
'the action to fast.  To correct this, make the number after Flicker.Control
'(shown below) bigger.  If the game goes too slow, make the number smaller.
Flicker.Control = 500   ' Now press "F5" to play.
'
'
'

SCREEN 7       '320 X 200 resolution
RANDOMIZE TIMER

movement = 0

playagain:
CLS
LOCATE 12, 1
COLOR 15
INPUT ; "What level do you want to start at"; level
LOCATE 12, 1
PRINT "                                         "
gun = 165
missile.x = -5000
missile.y = 5000
totalhit = 0
misses = 0
totaldropped = 0

newasteroid:
asteroid.x = 319 * RND + 1
asteroid.y = 1
totaldropped = totaldropped + 1

a:

COLOR 0
WHILE movement = 1
LINE (gun2 - 20, 170)-(gun2 + 20, 170)
LINE (gun2, 155)-(gun2 - 20, 170)
LINE (gun2, 155)-(gun2 + 20, 170)
LINE (gun2 - 3, 147)-(gun2 + 3, 170), , BF
movement = 0
WEND

COLOR 15
LINE (gun - 20, 170)-(gun + 20, 170)
LINE (gun, 155)-(gun - 20, 170)
LINE (gun, 155)-(gun + 20, 170)
LINE (gun - 3, 147)-(gun + 3, 170), , BF
LINE (asteroid.x - 10, asteroid.y - 6)-(asteroid.x + 10, asteroid.y + 6), 6, BF
CIRCLE (missile.x, missile.y), 3, 12
LINE (1, 171)-(319, 171), 9

FOR count = 1 TO Flicker.Control
NEXT count


asteroid.x2 = asteroid.x
asteroid.y2 = asteroid.y
missile.x2 = missile.x
missile.y2 = missile.y

COLOR 0
LINE (asteroid.x2 - 10, asteroid.y2 - 6)-(asteroid.x2 + 10, asteroid.y2 + 6), 0, BF
CIRCLE (missile.x2, missile.y2), 3, 0



LOCATE 23, 1
COLOR 9
PRINT "Shot:"; totalhit
LOCATE 23, 11
PRINT "Level:"; level
LOCATE 23, 21
PRINT "Score:"; score

missile.y = missile.y - 5

IF missile.y < 1 THEN
missile.y = 5000
END IF

asteroid.y = asteroid.y + level * .75

IF asteroid.y > 170 THEN
CIRCLE (asteroid.x, asteroid.y), 30, 14
CIRCLE (asteroid.x, asteroid.y), 30, 0
misses = misses + 1
IF misses = 10 THEN
GOTO gameover
END IF
score = score - INT(10 / level)
GOTO newasteroid
END IF

IF missile.x - 3 < asteroid.x + 10 AND missile.x + 3 > asteroid.x - 10 AND missile.y + 3 < asteroid.y + 6 THEN
totalhit = totalhit + 1
IF totalhit / 10 = INT(totalhit / 10) THEN
level = level + 1
misses = 0
END IF
score = score + 10 * level
FOR ctr = 1 TO 7
  radius = 15 * RND + 5
  offset.x = 40 * RND - 20
  offset.y = 40 * RND - 20
  circlecolor = 16 * RND
  CIRCLE (asteroid.x + offset.x, asteroid.y + offset.y), radius, circlecolor
  FOR ctr2 = 1 TO 50
  NEXT ctr2
  CIRCLE (asteroid.x + offset.x, asteroid.y + offset.y), radius, 0
NEXT ctr
missile.y = 5000
GOTO newasteroid
END IF

move$ = INKEY$

SELECT CASE move$
CASE CHR$(0) + "K"
gun2 = gun
gun = gun - 5
movement = 1
CASE CHR$(0) + "M"
gun2 = gun
gun = gun + 5
movement = 1
CASE CHR$(0) + "H"
missile.x = gun
missile.y = 147
CASE "q"
GOTO quit
CASE "p"
COLOR 15
LINE (gun - 20, 170)-(gun + 20, 170)
LINE (gun, 155)-(gun - 20, 170)
LINE (gun, 155)-(gun + 20, 170)
LINE (gun - 3, 147)-(gun + 3, 170), , BF
LINE (asteroid.x - 10, asteroid.y - 6)-(asteroid.x + 10, asteroid.y + 6), 6, BF
CIRCLE (missile.x, missile.y), 3, 12
LOCATE 12, 4
PRINT "Game Paused Hit Space to continue"
startpause:
  a$ = INKEY$
  SELECT CASE a$
  CASE " "
  LOCATE 12, 4
  PRINT "                                  "
  GOTO endpause
  END SELECT
GOTO startpause
END SELECT

endpause:

GOTO a

gameover:

LINE (1, 171)-(319, 171), 9
LOCATE 23, 1
COLOR 9
PRINT "Shot:"; totalhit
LOCATE 23, 11
PRINT "Level:"; level
LOCATE 23, 21
PRINT "Score:"; score
COLOR 15

LINE (gun - 20, 170)-(gun + 20, 170)
LINE (gun, 155)-(gun - 20, 170)
LINE (gun, 155)-(gun + 20, 170)
LINE (gun - 3, 147)-(gun + 3, 170), , BF

COLOR 4
LOCATE 12, 1
PRINT "E                                      O"
LOCATE 12, 1
PRINT "ME                                    OV"
LOCATE 12, 1
PRINT "AME                                  OVE"
LOCATE 12, 1
PRINT "GAME                                OVER"
LOCATE 12, 1
PRINT " GAME                              OVER "
LOCATE 12, 1
PRINT "  GAME                            OVER "
LOCATE 12, 1
PRINT "   GAME                          OVER "
LOCATE 12, 1
PRINT "    GAME                        OVER "
LOCATE 12, 1
PRINT "     GAME                      OVER "
LOCATE 12, 1
PRINT "      GAME                    OVER "
LOCATE 12, 1
PRINT "       GAME                  OVER "
LOCATE 12, 1
PRINT "        GAME                OVER "
LOCATE 12, 1
PRINT "         GAME              OVER "
LOCATE 12, 1
PRINT "          GAME            OVER "
LOCATE 12, 1
PRINT "           GAME          OVER "
LOCATE 12, 1
PRINT "            GAME        OVER "
LOCATE 12, 1
PRINT "             GAME      OVER "
LOCATE 12, 1
PRINT "              GAME    OVER "
LOCATE 12, 1
PRINT "               GAME  OVER "

FOR ctr = 1 TO 500
NEXT ctr

LOCATE 13, 13
PRINT "Play Again? y/n"
playagain.y.n:
y.n$ = INKEY$
SELECT CASE y.n$
CASE "n"
GOTO quit
CASE "y"
GOTO playagain
END SELECT
GOTO playagain.y.n

quit:

我使用此命令将数据编译成可用的应用程序。

$ /usr/local/bin/fbc -lang qb roids.bas

我收到一个错误,告诉我缺少正确编译该代码的库。

ld: cannot find -lX11
ld: cannot find -lXext
ld: cannot find -lXpm
ld: cannot find -lXrandr
ld: cannot find -lXrender

我的问题是如何以及在哪里下载这些库以便正确编译该代码并创建小游戏?

预先感谢。

答案1

从 FreeBASIC 编译器收到的错误中,您需要安装以下软件包:

sudo apt-get install libx11-dev libxext-dev libxpm-dev libxrandr-dev libxrender-dev

当你必须安装-dev程序包时,http://packages.ubuntu.com/是查找库包名称的好地方。

最后使用/usr/local/bin/fbc -lang qb roids.bas以下命令编译您的roids.bas文件并启动它:

./roids 

在此处输入图片描述

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