正如所指出的Christian Hupfer 的回答,该包sgame
与 不兼容array
。在博弈论中,是否有更宽容的排版收益矩阵的替代方案?
MNWE:
\documentclass{article}
\usepackage[utf8]{inputenc}
\usepackage[]{array}
\usepackage{sgame}
\begin{document}
\begin{game}{2}{2}[You][Your partner][Prisoner's Dilemma]
& Talk & Quiet \\
Talk & $-10,-10$ & $-1,-20$ \\
Quiet & $-20,-1$ & $-5,-5$
\end{game}
\end{document}
正如预期的那样,产生了错误:
! Missing # inserted in alignment preamble.
<to be read again>
\cr
l.26 ...{2}[You][Your partner][Prisoner's Dilemma]
?
请注意,我意识到我可以通过多种方式做到这一点,而无需专用包。我问的是是否有人已经发明了我想要的那种轮子。
答案1
你是指这样的事情吗?
\documentclass{article}
\usepackage{xparse,hhline,array,multirow}
\usepackage[table]{xcolor} % necessary only for \cellcolor in the last example
\newcommand\doubleactivetilde{~~} % hhline wants ~ to mean 'column with no line'
\ExplSyntaxOn
\seq_new:N \l_cfr_game_body_seq
\seq_new:N \l_cfr_game_first_seq
\tl_new:N \l_cfr_game_first_tl
\cs_generate_variant:Nn \seq_set_split:Nnn { NnV }
\cs_new_protected:Nn \__cfr_game_first:n
{
& \multicolumn{1}{c}{#1}
}
\NewDocumentEnvironment{game}{mmooob}
{% #1 = number of rows, #2 = number of columns (besides the label column)
% #3 = left label, #4 = top label, #5 = bottom label
% #6 = body
% split the body at \\
\seq_set_split:Nnn \l_cfr_game_body_seq { \\ } { #6 }
% in case there's a trailing \\
\seq_pop_right:NN \l_cfr_game_body_seq \l_tmpa_tl
\tl_if_empty:NF \l_tmpa_tl { \seq_put_right:NV \l_cfr_game_body_seq \l_tmpa_tl }
%
\seq_pop_left:NN \l_cfr_game_body_seq \l_cfr_game_first_tl
\seq_set_split:NnV \l_cfr_game_first_seq { & } \l_cfr_game_first_tl
% discard the first (empty) item
\seq_pop_left:NN \l_cfr_game_first_seq \l_tmpa_tl
\begin{tabular}{@{}c@{}r*{#2}{|c}|}
% top label
\IfValueT{#4}{\multicolumn{2}{@{}c}{} & \multicolumn{#2}{c}{#4} \\}
% first row
\multicolumn{2}{c}{} \seq_map_function:NN \l_cfr_game_first_seq \__cfr_game_first:n \\
\exp_args:No \hhline{\doubleactivetilde*{#2}{|-}|}
\IfValueTF{#3}{\multirow{#1}{*}{#3\quad}}{\multicolumn{1}{@{}c@{}}{}}
& \seq_use:Nn \l_cfr_game_body_seq
{ \\ \exp_args:No \hhline{\doubleactivetilde*{#2}{|-}|} & } \\
\exp_args:No \hhline{\doubleactivetilde*{#2}{|-}|}
\IfValueT{#5}
{
\multicolumn{2}{c}{\rule{0pt}{1.25\normalbaselineskip}} &
\multicolumn{#2}{c}{\makebox[0pt]{#5}} \\
}
\end{tabular}
}{}
\ExplSyntaxOff
\begin{document}
\begin{game}{2}{2}[You][Your partner][Prisoner's Dilemma]
& Talk & Quiet \\
Talk & $-10,-10$ & $-1,-20$ \\
Quiet & $-20,-1$ & $-5,-5$ \\
\end{game}
\bigskip
\hrule
\bigskip
\begin{game}{2}{2}[You][Your partner]
& Talk & Quiet \\
Talk & $-10,-10$ & $-1,-20$ \\
Quiet & $-20,-1$ & $-5,-5$ \\
\end{game}
\bigskip
\hrule
\bigskip
\begin{game}{2}{2}[You]
& Talk & Quiet \\
Talk & $-10,-10$ & $-1,-20$ \\
Quiet & $-20,-1$ & $-5,-5$ \\
\end{game}
\bigskip
\hrule
\bigskip
\begin{game}{2}{2}
& Talk & Quiet \\
Talk &\cellcolor{yellow}$-10,-10$ & $-1,-20$ \\
Quiet & $-20,-1$ & $-5,-5$ \\
\end{game}
\end{document}
修改后的版本使列宽相等。
\documentclass{article}
\usepackage{xparse,hhline,array,multirow}
\usepackage[table]{xcolor} % necessary only for \cellcolor in the last example
\newcommand\doubleactivetilde{~~} % hhline wants ~ to mean 'column with no line'
\ExplSyntaxOn
\seq_new:N \l_cfr_game_body_seq
\seq_new:N \l_cfr_game_first_seq
\tl_new:N \l_cfr_game_first_tl
\dim_new:N \l__cfr_game_dim
\cs_generate_variant:Nn \seq_set_split:Nnn { NnV }
\cs_new_protected:Nn \__cfr_game_first:n
{
& \multicolumn{1}{c}{#1}
}
\NewDocumentEnvironment{game}{mmooob}
{% #1 = number of rows, #2 = number of columns (besides the label column)
% #3 = left label, #4 = top label, #5 = bottom label
% #6 = body
% split the body at \\
\seq_set_split:Nnn \l_cfr_game_body_seq { \\ } { #6 }
% in case there's a trailing \\
\seq_pop_right:NN \l_cfr_game_body_seq \l_tmpa_tl
\tl_if_empty:NF \l_tmpa_tl { \seq_put_right:NV \l_cfr_game_body_seq \l_tmpa_tl }
%
\seq_pop_left:NN \l_cfr_game_body_seq \l_cfr_game_first_tl
\seq_set_split:NnV \l_cfr_game_first_seq { & } \l_cfr_game_first_tl
% discard the first (empty) item
\seq_pop_left:NN \l_cfr_game_first_seq \l_tmpa_tl
\__cfr_game_equalize_columns:
\begin{tabular}{@{}c@{}r|*{#2}{w{c}{\l__cfr_game_dim}|}}
% top label
\IfValueT{#4}{\multicolumn{2}{@{}c}{} & \multicolumn{#2}{c}{#4} \\}
% first row
\multicolumn{2}{c}{} \seq_map_function:NN \l_cfr_game_first_seq \__cfr_game_first:n \\
\exp_args:No \hhline{\doubleactivetilde*{#2}{|-}|}
\IfValueTF{#3}{\multirow{#1}{*}{#3\quad}}{\multicolumn{1}{@{}c@{}}{}}
& \seq_use:Nn \l_cfr_game_body_seq
{ \\ \exp_args:No \hhline{\doubleactivetilde*{#2}{|-}|} & } \\
\exp_args:No \hhline{\doubleactivetilde*{#2}{|-}|}
\IfValueT{#5}
{
\multicolumn{2}{c}{\rule{0pt}{1.25\normalbaselineskip}} &
\multicolumn{#2}{c}{\makebox[0pt]{#5}} \\
}
\end{tabular}
}{}
\cs_new_protected:Nn \__cfr_game_equalize_columns:
{
\dim_zero:N \l__cfr_game_dim
% measure the header cells
\seq_map_function:NN \l_cfr_game_first_seq \__cfr_game_measure_cell:n
% measure the cells in the body
\seq_map_inline:Nn \l_cfr_game_body_seq
{
\__cfr_game_measure_columns:n { ##1 }
}
}
\cs_new_protected:Nn \__cfr_game_measure_columns:n
{
\seq_set_split:Nnn \l_tmpa_seq { & } { #1 }
\seq_indexed_map_inline:Nn \l_tmpa_seq
{
\int_compare:nT { ##1 > 1 }
{
\__cfr_game_measure_cell:n { ##2 }
}
}
}
\cs_new_protected:Nn \__cfr_game_measure_cell:n
{
\hbox_set:Nn \l_tmpa_box { #1 }
\dim_set:Nn \l__cfr_game_dim { \dim_max:nn { \l__cfr_game_dim } { \box_wd:N \l_tmpa_box } }
}
\ExplSyntaxOff
\begin{document}
\begin{game}{2}{2}[You][Your partner][Prisoner's Dilemma]
& Talk & Quiet \\
Talk & $-10,-10$ & $-1,-20$ \\
Quiet & $-20,-1$ & $-5,-5$ \\
\end{game}
\bigskip
\hrule
\bigskip
\begin{game}{2}{2}[You][Your partner]
& Talk & Quiet \\
Talk & $-10,-10$ & $-1,-20$ \\
Quiet & $-20,-1$ & $-5,-5$ \\
\end{game}
\bigskip
\hrule
\bigskip
\begin{game}{2}{2}[You]
& Talk & Quiet \\
Talk & $-10,-10$ & $-1,-20$ \\
Quiet & $-20,-1$ & $-5,-5$ \\
\end{game}
\bigskip
\hrule
\bigskip
\begin{game}{2}{2}
& Talk & Quiet \\
Talk &\cellcolor{yellow}$-10,-10$ & $-1,-20$ \\
Quiet & $-20,-1$ & $-5,-5$ \\
\end{game}
\bigskip
\hrule
\bigskip
\begin{game}{2}{2}
& Talk & Quiet \\
Talk &\cellcolor{yellow}$-10,-10$ & $-1,-20$ aaaaaaaaaaaaa \\
Quiet & $-20,-1$ & $-5,-5$ \\
\end{game}
\bigskip
\hrule
\bigskip
\begin{game}{2}{2}
& Talk & Quiet, quiet, quiet, quiet \\
Talk &\cellcolor{yellow}$-10,-10$ & $-1,-20$ \\
Quiet & $-20,-1$ & $-5,-5$ \\
\end{game}
\end{document}