我一直在尝试一个名为安德罗在 Ubuntu 12.04 32 位笔记本电脑上,使用 Intel/Nvidia 混合显卡配置作为客户操作系统(下面有显卡的详细信息)。我测试了一些图形密集型应用程序,如 Angry Birds 和基准测试应用程序 AnTuTu,运行和virtualbox
,但它们似乎真的很慢,与没有 运行时没有任何区别。我还尝试了,它只是崩溃并出现段错误。如何在我的混合图形系统中为此虚拟机启用 OpenGL 加速?AndroVMplayer
primusrun
primusrun
optirun
我正在运行的AndroVM版本是这个:
适用于 iOS 的 androVM_vbox86tp_4.1.1_r6.1-20130222-gapps-houdini-flash.ova
我正在按照此处解释的安装说明进行操作:
AndroVM 20130222 发布 | AndroVM 博客
在 Virtualbox 下,我将切换的图形选项设置为 128MB 视频内存,并启用 3D 加速和 2D 加速。我的主机 BIOS 已激活虚拟化选项。以下是我的硬件详细信息:
sudo primusrun lshw -class display
*-display
description: VGA compatible controller
product: GT218 [GeForce 310M]
vendor: NVIDIA Corporation
physical id: 0
bus info: pci@0000:01:00.0
version: a2
width: 64 bits
clock: 33MHz
capabilities: pm msi pciexpress vga_controller bus_master cap_list rom
configuration: driver=nvidia latency=0
resources: irq:16 memory:d2000000-d2ffffff memory:c0000000-cfffffff memory:d0000000-d1ffffff ioport:d000(size=128) memory:d3000000-d307ffff
*-display
description: VGA compatible controller
product: Core Processor Integrated Graphics Controller
vendor: Intel Corporation
physical id: 2
bus info: pci@0000:00:02.0
version: 18
width: 64 bits
clock: 33MHz
capabilities: msi pm vga_controller bus_master cap_list rom
configuration: driver=i915 latency=0
resources: irq:52 memory:d3400000-d37fffff memory:b0000000-bfffffff ioport:e080(size=8)
当使用时optirun ./AndroVMplayer
,我得到这个:
[VGL] WARNING: The OpenGL rendering context obtained on X display
[VGL] :8 is indirect, which may cause performance to suffer.
[VGL] If :8 is a local X display, then the framebuffer device
[VGL] permissions may be set incorrectly.
Got command 1002
Got command 1002
Got command 1
Got command 1002
Segmentation fault (core dumped)
下面是我的 VirtualBox 安装的详细信息:
dpkg -l virtualbox* | grep ii
ii virtualbox 4.1.12-dfsg-2ubuntu0.2 x86 virtualization solution - base binaries
ii virtualbox-dkms 4.1.12-dfsg-2ubuntu0.2 x86 virtualization solution - kernel module sources for dkms
ii virtualbox-guest-additions 4.1.12-1 transitional package for virtualbox-guest-additions-iso
ii virtualbox-guest-additions-iso 4.1.12-1 guest additions iso image for VirtualBox
ii virtualbox-guest-dkms 4.1.12-dfsg-2ubuntu0.2 x86 virtualization solution - guest addition module source for dkms
ii virtualbox-guest-utils 4.1.12-dfsg-2ubuntu0.2 x86 virtualization solution - non-X11 guest utilities
ii virtualbox-guest-x11 4.1.12-dfsg-2ubuntu0.2 x86 virtualization solution - X11 guest utilities
ii virtualbox-qt 4.1.12-dfsg-2ubuntu0.2 x86 virtualization solution - Qt based user interface
如果我使用 运行它optirun
,我会收到以下错误:
> [VGL] WARNING: The OpenGL rendering context obtained on X display
> [VGL] :8 is indirect, which may cause performance to suffer. [VGL]
> If :8 is a local X display, then the framebuffer device [VGL]
> permissions may be set incorrectly.
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetUniformLocation:1382
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetUniformLocation:1382
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetUniformLocation:1382
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetUniformLocation:1382
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetUniformLocation:1382
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetUniformLocation:1382
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetUniformLocation:1382
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetUniformLocation:1382
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glCompileShader:351
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderiv:1215
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetShaderInfoLog:1238
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetUniformLocation:1382
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetUniformLocation:1382
> error 0x501
> sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1913
> error 0x501 AndroVMplayer: ../../src/xcb_conn.c:180: write_vec:
> Assertion `!c->out.queue_len' failed. Aborted (core dumped)
答案1
openGL 在运行 android 环境时使用特定规则。我无法完全回答您的问题,但我可以向您推荐一个 Android 开发工具包。developer.android.com/sdk/ 一旦设置完成,它将自动配置您的设置以实现最佳渲染使用,并且可以提供 3d Android 环境。
答案2
你可以尝试GenyMotion。只需单击一次即可设置并以 x86 模式运行。
它确实是一个快速的 Android 模拟器。