Warsow 总是崩溃(Xubuntu 16.04)

Warsow 总是崩溃(Xubuntu 16.04)

我在 Xubuntu 16.04 系统(东芝 Satellite pro C850 笔记本电脑 64 位 -1,8 GB RAM-)中安装了最新版本的 Warsow(2.1)和旧版本(2.0),但是当我运行启动脚本时,两三分钟后它就崩溃了。

无论它是在主菜单中还是在游戏中......

我没有任何错误代码或类似的东西。

我尝试从终端运行它,但没有错误消息。

输出sudo lshw -C video

*-display description: VGA compatible controller product: 3rd Gen Core processor Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 09 width: 64 bits clock: 33MHz capabilities: msi pm vga_controller bus_master cap_list rom configuration: driver=i915 latency=0 resources: irq:27 memory:c2000000-c23fffff memory:b0000000-bfffffff ioport:3000(size=64)

旧版本的日志:

Hostname: (myname)
IP: ---------
IP: ---------
IP: ---------
Loading Steam module... Success.
------- angel script initialization -------
Loading angelwrap module.
Initializing Angel Script
Initialization of angelwrap successful
------------------------------------
Game running at 62 fps. Server transmit at 20 pps
Opening TCP/IP socket: *:44444
Web server started on 0.0.0.0:44444
Opening TCP/IPv6 socket: *:44444
Web server started on [0000:0000:0000:0000:0000:0000:0000:0000]:44444
Console initialized.
Steam initialization failed.
Loaded libfreetype.so.6
Loading refresh module ref_gl... 
Initializing OpenGL display
...setting mode: 1366 768 FS
GL PFD: color(24-bits) Z(24-bit) stencil(8-bits)

GL_VENDOR: Intel Open Source Technology Center
GL_RENDERER: Mesa DRI Intel(R) Ivybridge Mobile 
GL_VERSION: 3.0 Mesa 11.2.0
GL_SHADING_LANGUAGE_VERSION: 1.30
GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_AMD_performance_monitor GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_texture_compression_bptc GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shader_atomic_counters GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_clear_buffer_object GL_ARB_copy_image GL_ARB_explicit_uniform_location GL_ARB_framebuffer_no_attachments GL_ARB_invalidate_subdata GL_ARB_program_interface_query GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_texture_view GL_ARB_vertex_attrib_binding GL_KHR_debug GL_ARB_buffer_storage GL_ARB_clear_texture GL_ARB_multi_bind GL_ARB_seamless_cubemap_per_texture GL_ARB_shader_draw_parameters GL_ARB_texture_mirror_clamp_to_edge GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_shader_integer_mix GL_INTEL_performance_query GL_ARB_clip_control GL_ARB_conditional_render_inverted GL_ARB_derivative_control GL_ARB_get_texture_sub_image GL_ARB_pipeline_statistics_query GL_ARB_shader_texture_image_samples GL_ARB_texture_barrier GL_EXT_polygon_offset_clamp GL_KHR_context_flush_control GL_ARB_shader_clock GL_EXT_shader_samples_identical 
GLXW_EXTENSIONS: none
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_TEXTURE_IMAGE_UNITS: 8
GL_MAX_CUBE_MAP_TEXTURE_SIZE: 8192
GL_MAX_3D_TEXTURE_SIZE: 2048
GL_MAX_ARRAY_TEXTURE_LAYERS: 2048
GL_MAX_TEXTURE_MAX_ANISOTROPY: 16
GL_MAX_RENDERBUFFER_SIZE: 8192
GL_MAX_VARYING_FLOATS: 128
GL_MAX_VERTEX_UNIFORM_COMPONENTS: 16384
GL_MAX_VERTEX_ATTRIBS: 16
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 16384

mode: 1366x768, fullscreen
picmip: 1
texturemode: GL_LINEAR_MIPMAP_NEAREST
anisotropic filtering: 0
vertical sync: disabled
multithreading: enabled
multitexture: enabled
vertex_buffer_object: enabled
vertex_shader: enabled
fragment_shader: enabled
shader_objects: enabled
shading_language_100: enabled
GLSL: enabled
GLSL_core: enabled
GLSL130: enabled
draw_range_elements: enabled
framebuffer_object: enabled
framebuffer_blit: enabled
texture_compression: enabled
texture_edge_clamp: enabled
texture_cube_map: enabled
depth_texture: enabled
shadow: enabled
texture_non_power_of_two: enabled
draw_instanced: enabled
instanced_arrays: enabled
half_float_vertex: enabled
get_program_binary: enabled
ES3_compatibility: enabled
blend_func_separate: enabled
texture3D: enabled
texture_array: enabled
packed_depth_stencil: enabled
texture_lod: enabled
gpu_shader5: disabled
gpu_memory_info: disabled
meminfo: disabled
texture_filter_anisotropic: enabled
bgra: enabled

Video memory information:
not available
Loaded libjpeg.so.8
Loaded libpng12.so.0
Initializing Shaders:
...loading 'scripts/36.shader'
...loading 'scripts/alley.shader'
...loading 'scripts/ammobox.shader'
...loading 'scripts/baxandall.shader'
...loading 'scripts/bigvic.shader'
...loading 'scripts/billboard.shader'
...loading 'scripts/blx.shader'
...loading 'scripts/blx_ca.shader'
...loading 'scripts/blx_grey.shader'
...loading 'scripts/blx_houses.shader'
...loading 'scripts/blx_tech2.shader'
...loading 'scripts/blx_wt3.shader'
...loading 'scripts/blx_wt3_vertex.shader'
...loading 'scripts/blxbis.shader'
...loading 'scripts/bobot.shader'
...loading 'scripts/bomb.shader'
...loading 'scripts/bomb_gfx.shader'
...loading 'scripts/boqu.shader'
...loading 'scripts/bricks_vertex.shader'
...loading 'scripts/budndumby.shader'
...loading 'scripts/cha0swsw.shader'
...loading 'scripts/cleansurface.shader'
...loading 'scripts/cleansurface_vertex.shader'
...loading 'scripts/common.shader'
...loading 'scripts/concrete.shader'
...loading 'scripts/concretestrike.shader'
...loading 'scripts/courtyard.shader'
...loading 'scripts/ctftactics_icons.shader'
...loading 'scripts/decals.shader'
...loading 'scripts/deleo.shader'
...loading 'scripts/depot.shader'
...loading 'scripts/effects.shader'
...loading 'scripts/etrtex.shader'
...loading 'scripts/extra.shader'
...loading 'scripts/exwsw.shader'
...loading 'scripts/exwsw_vertex.shader'
...loading 'scripts/factory.shader'
...loading 'scripts/format.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/glass.shader'
...loading 'scripts/grates.shader'
...loading 'scripts/grates_vertex.shader'
...loading 'scripts/hazelh.shader'
...loading 'scripts/headicons.shader'
...loading 'scripts/hexagons.shader'
...loading 'scripts/hud.shader'
...loading 'scripts/jewels.shader'
...loading 'scripts/legacy.shader'
...loading 'scripts/lights.shader'
...loading 'scripts/mapmodels.shader'
...loading 'scripts/mapobjects.shader'
...loading 'scripts/matchmaker.shader'
...loading 'scripts/metal.shader'
...loading 'scripts/metal_vertex.shader'
...loading 'scripts/models.shader'
...loading 'scripts/monada.shader'
...loading 'scripts/nate.shader'
...loading 'scripts/nature.shader'
...loading 'scripts/neon.shader'
...loading 'scripts/noir.shader'
...loading 'scripts/padpork.shader'
...loading 'scripts/plastic.shader'
...loading 'scripts/plastic_vertex.shader'
...loading 'scripts/polybeams.shader'
...loading 'scripts/quake.shader'
...loading 'scripts/reactors.shader'
...loading 'scripts/respawnindicators.shader'
...loading 'scripts/reviver.shader'
...loading 'scripts/runner.shader'
...loading 'scripts/russus.shader'
...loading 'scripts/scifi_interior.shader'
...loading 'scripts/shepas.shader'
...loading 'scripts/silverclaw.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/skyportals.shader'
...loading 'scripts/solidfake.shader'
...loading 'scripts/starsky.shader'
...loading 'scripts/supersymmetry.shader'
...loading 'scripts/terrain.shader'
...loading 'scripts/tiles.shader'
...loading 'scripts/turret.shader'
...loading 'scripts/tutorial.shader'
...loading 'scripts/ui.shader'
...loading 'scripts/ui_porkui.shader'
...loading 'scripts/viciious.shader'
...loading 'scripts/wctf4.shader'
...loading 'scripts/wdm1.shader'
...loading 'scripts/wdm11.shader'
...loading 'scripts/wdm17.shader'
...loading 'scripts/wdm4.shader'
...loading 'scripts/wdm6.shader'
...loading 'scripts/wdm7.shader'
...loading 'scripts/wdm9.shader'
...loading 'scripts/window.shader'
...loading 'scripts/wood.shader'
...loading 'scripts/wood_vertex.shader'
...loading 'scripts/world.shader'
...loading 'scripts/wsw_cave1.shader'
...loading 'scripts/wsw_city1.shader'
...loading 'scripts/wsw_flareshalos.shader'
...loading 'scripts/zone_neutre.shader'
--------------------------------------
------- sound initialization -------
Loading sound module: qf
SDL Audio driver initializing...
Calling SDL_Init(SDL_INIT_AUDIO)...
SDL_Init(SDL_INIT_AUDIO) passed.
SDL audio driver is "pulseaudio"
Format we requested from SDL audio device:
Format: AUDIO_S16LSB
Freq: 44100
Samples: 1024
Channels: 2

Format we actually got:
Format: AUDIO_S16LSB
Freq: 44100
Samples: 512
Channels: 2

Starting SDL audio callback...
SDL audio initialized.
Sound sampling rate: 44100
Loaded libvorbisfile.so.3
Initialization of qf successful
------------------------------------
Loaded font 'Droid Sans Bold' from 'DroidSans-Bold.ttf'
Loaded font 'Droid Sans Regular' from 'DroidSans.ttf'
LoHostname: jeroqui
IP: 127.0.1.1
IP: 127.0.1.1
IP: 127.0.1.1
Loading Steam module... Success.
------- angel script initialization -------
Loading angelwrap module.
Initializing Angel Script
Initialization of angelwrap successful
------------------------------------
Game running at 62 fps. Server transmit at 20 pps
Opening TCP/IP socket: *:44444
Web server started on 0.0.0.0:44444
Opening TCP/IPv6 socket: *:44444
Web server started on [0000:0000:0000:0000:0000:0000:0000:0000]:44444
Console initialized.
Steam initialization failed.
Loaded libfreetype.so.6
Loading refresh module ref_gl... 
Initializing OpenGL display
...setting mode: 1366 768 FS
GL PFD: color(24-bits) Z(24-bit) stencil(8-bits)

GL_VENDOR: Intel Open Source Technology Center
GL_RENDERER: Mesa DRI Intel(R) Ivybridge Mobile 
GL_VERSION: 3.0 Mesa 11.2.0
GL_SHADING_LANGUAGE_VERSION: 1.30
GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_AMD_performance_monitor GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_texture_compression_bptc GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shader_atomic_counters GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_clear_buffer_object GL_ARB_copy_image GL_ARB_explicit_uniform_location GL_ARB_framebuffer_no_attachments GL_ARB_invalidate_subdata GL_ARB_program_interface_query GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_texture_view GL_ARB_vertex_attrib_binding GL_KHR_debug GL_ARB_buffer_storage GL_ARB_clear_texture GL_ARB_multi_bind GL_ARB_seamless_cubemap_per_texture GL_ARB_shader_draw_parameters GL_ARB_texture_mirror_clamp_to_edge GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_shader_integer_mix GL_INTEL_performance_query GL_ARB_clip_control GL_ARB_conditional_render_inverted GL_ARB_derivative_control GL_ARB_get_texture_sub_image GL_ARB_pipeline_statistics_query GL_ARB_shader_texture_image_samples GL_ARB_texture_barrier GL_EXT_polygon_offset_clamp GL_KHR_context_flush_control GL_ARB_shader_clock GL_EXT_shader_samples_identical 
GLXW_EXTENSIONS: none
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_TEXTURE_IMAGE_UNITS: 8
GL_MAX_CUBE_MAP_TEXTURE_SIZE: 8192
GL_MAX_3D_TEXTURE_SIZE: 2048
GL_MAX_ARRAY_TEXTURE_LAYERS: 2048
GL_MAX_TEXTURE_MAX_ANISOTROPY: 16
GL_MAX_RENDERBUFFER_SIZE: 8192
GL_MAX_VARYING_FLOATS: 128
GL_MAX_VERTEX_UNIFORM_COMPONENTS: 16384
GL_MAX_VERTEX_ATTRIBS: 16
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 16384

mode: 1366x768, fullscreen
picmip: 1
texturemode: GL_LINEAR_MIPMAP_NEAREST
anisotropic filtering: 0
vertical sync: disabled
multithreading: enabled
multitexture: enabled
vertex_buffer_object: enabled
vertex_shader: enabled
fragment_shader: enabled
shader_objects: enabled
shading_language_100: enabled
GLSL: enabled
GLSL_core: enabled
GLSL130: enabled
draw_range_elements: enabled
framebuffer_object: enabled
framebuffer_blit: enabled
texture_compression: enabled
texture_edge_clamp: enabled
texture_cube_map: enabled
depth_texture: enabled
shadow: enabled
texture_non_power_of_two: enabled
draw_instanced: enabled
instanced_arrays: enabled
half_float_vertex: enabled
get_program_binary: enabled
ES3_compatibility: enabled
blend_func_separate: enabled
texture3D: enabled
texture_array: enabled
packed_depth_stencil: enabled
texture_lod: enabled
gpu_shader5: disabled
gpu_memory_info: disabled
meminfo: disabled
texture_filter_anisotropic: enabled
bgra: enabled

Video memory information:
not available
Loaded libjpeg.so.8
Loaded libpng12.so.0
Initializing Shaders:
...loading 'scripts/36.shader'
...loading 'scripts/alley.shader'
...loading 'scripts/ammobox.shader'
...loading 'scripts/baxandall.shader'
...loading 'scripts/bigvic.shader'
...loading 'scripts/billboard.shader'
...loading 'scripts/blx.shader'
...loading 'scripts/blx_ca.shader'
...loading 'scripts/blx_grey.shader'
...loading 'scripts/blx_houses.shader'
...loading 'scripts/blx_tech2.shader'
...loading 'scripts/blx_wt3.shader'
...loading 'scripts/blx_wt3_vertex.shader'
...loading 'scripts/blxbis.shader'
...loading 'scripts/bobot.shader'
...loading 'scripts/bomb.shader'
...loading 'scripts/bomb_gfx.shader'
...loading 'scripts/boqu.shader'
...loading 'scripts/bricks_vertex.shader'
...loading 'scripts/budndumby.shader'
...loading 'scripts/cha0swsw.shader'
...loading 'scripts/cleansurface.shader'
...loading 'scripts/cleansurface_vertex.shader'
...loading 'scripts/common.shader'
...loading 'scripts/concrete.shader'
...loading 'scripts/concretestrike.shader'
...loading 'scripts/courtyard.shader'
...loading 'scripts/ctftactics_icons.shader'
...loading 'scripts/decals.shader'
...loading 'scripts/deleo.shader'
...loading 'scripts/depot.shader'
...loading 'scripts/effects.shader'
...loading 'scripts/etrtex.shader'
...loading 'scripts/extra.shader'
...loading 'scripts/exwsw.shader'
...loading 'scripts/exwsw_vertex.shader'
...loading 'scripts/factory.shader'
...loading 'scripts/format.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/glass.shader'
...loading 'scripts/grates.shader'
...loading 'scripts/grates_vertex.shader'
...loading 'scripts/hazelh.shader'
...loading 'scripts/headicons.shader'
...loading 'scripts/hexagons.shader'
...loading 'scripts/hud.shader'
...loading 'scripts/jewels.shader'
...loading 'scripts/legacy.shader'
...loading 'scripts/lights.shader'
...loading 'scripts/mapmodels.shader'
...loading 'scripts/mapobjects.shader'
...loading 'scripts/matchmaker.shader'
...loading 'scripts/metal.shader'
...loading 'scripts/metal_vertex.shader'
...loading 'scripts/models.shader'
...loading 'scripts/monada.shader'
...loading 'scripts/nate.shader'
...loading 'scripts/nature.shader'
...loading 'scripts/neon.shader'
...loading 'scripts/noir.shader'
...loading 'scripts/padpork.shader'
...loading 'scripts/plastic.shader'
...loading 'scripts/plastic_vertex.shader'
...loading 'scripts/polybeams.shader'
...loading 'scripts/quake.shader'
...loading 'scripts/reactors.shader'
...loading 'scripts/respawnindicators.shader'
...loading 'scripts/reviver.shader'
...loading 'scripts/runner.shader'
...loading 'scripts/russus.shader'
...loading 'scripts/scifi_interior.shader'
...loading 'scripts/shepas.shader'
...loading 'scripts/silverclaw.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/skyportals.shader'
...loading 'scripts/solidfake.shader'
...loading 'scripts/starsky.shader'
...loading 'scripts/supersymmetry.shader'
...loading 'scripts/terrain.shader'
...loading 'scripts/tiles.shader'
...loading 'scripts/turret.shader'
...loading 'scripts/tutorial.shader'
...loading 'scripts/ui.shader'
...loading 'scripts/ui_porkui.shader'
...loading 'scripts/viciious.shader'
...loading 'scripts/wctf4.shader'
...loading 'scripts/wdm1.shader'
...loading 'scripts/wdm11.shader'
...loading 'scripts/wdm17.shader'
...loading 'scripts/wdm4.shader'
...loading 'scripts/wdm6.shader'
...loading 'scripts/wdm7.shader'
...loading 'scripts/wdm9.shader'
...loading 'scripts/window.shader'
...loading 'scripts/wood.shader'
...loading 'scripts/wood_vertex.shader'
...loading 'scripts/world.shader'
...loading 'scripts/wsw_cave1.shader'
...loading 'scripts/wsw_city1.shader'
...loading 'scripts/wsw_flareshalos.shader'
...loading 'scripts/zone_neutre.shader'
--------------------------------------
------- sound initialization -------
Loading sound module: qf
SDL Audio driver initializing...
Calling SDL_Init(SDL_INIT_AUDIO)...
SDL_Init(SDL_INIT_AUDIO) passed.
SDL audio driver is "pulseaudio"
Format we requested from SDL audio device:
Format: AUDIO_S16LSB
Freq: 44100
Samples: 1024
Channels: 2

Format we actually got:
Format: AUDIO_S16LSB
Freq: 44100
Samples: 512
Channels: 2

Starting SDL audio callback...
SDL audio initialized.
Sound sampling rate: 44100
Loaded libvorbisfile.so.3
Initialization of qf successful
------------------------------------
Loaded font 'Droid Sans Bold' from 'DroidSans-Bold.ttf'
Loaded font 'Droid Sans Regular' from 'DroidSans.ttf'
Lo

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