安装 Radeon 530 驱动程序

安装 Radeon 530 驱动程序

有人能帮我安装 Radeon 530(笔记本版)的 AMDGPU 驱动程序吗?

AMD 网站表示支持 Ubuntu 16.04(https://www.amd.com/en/products/graphics/radeon-530),但我无法让它工作。如果我安装 amdgpu-pro,我无法从登录屏幕前进,如果我安装普通的 amdgpu 驱动程序,我可以登录,但显然系统仍然使用英特尔集成显卡,修改是透明窗口(如侧边栏、启动器)不再透明。

在我得到重复的问题状态之前哪个驱动程序适用于 AMD Radeon 530 显卡AMD 显卡上的 Ubuntu 14.04.5/16.04 及更高版本他们没有回答我的问题和我的卡应该得到支持。

提前感谢您提供的任何有用的意见!

答案1

我有一个戴尔 Inspiron 5570,它具有与您提到的相同的 GPU。

使用任何 ubuntu 18.04 版本(我已经使用 ubuntu-mate 和 xubuntu 测试过)它都会安装 amdgpu 驱动程序并且可以运行。

我对特定 GPU 的问题是,它的性能远不如英特尔 620。使用 glmark2,我得到了 INTEL 的结果:

=======================================================
    glmark2 2014.03+git20150611.fa71af2d
=======================================================
    OpenGL Information
    GL_VENDOR:     Intel Open Source Technology Center
    GL_RENDERER:   Mesa DRI Intel(R) UHD Graphics 620 (Kabylake GT2) 
    GL_VERSION:    3.0 Mesa 19.0.1 - padoka PPA
=======================================================
[build] use-vbo=false: FPS: 450 FrameTime: 2.222 ms
[build] use-vbo=true: FPS: 459 FrameTime: 2.179 ms
[texture] texture-filter=nearest: FPS: 439 FrameTime: 2.278 ms
[texture] texture-filter=linear: FPS: 423 FrameTime: 2.364 ms
[texture] texture-filter=mipmap: FPS: 419 FrameTime: 2.387 ms
[shading] shading=gouraud: FPS: 422 FrameTime: 2.370 ms
[shading] shading=blinn-phong-inf: FPS: 418 FrameTime: 2.392 ms
[shading] shading=phong: FPS: 419 FrameTime: 2.387 ms
[shading] shading=cel: FPS: 416 FrameTime: 2.404 ms
[bump] bump-render=high-poly: FPS: 407 FrameTime: 2.457 ms
[bump] bump-render=normals: FPS: 428 FrameTime: 2.336 ms
[bump] bump-render=height: FPS: 422 FrameTime: 2.370 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 323 FrameTime: 3.096 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 207 FrameTime: 4.831 ms
[pulsar] light=false:quads=5:texture=false: FPS: 399 FrameTime: 2.506 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 223 FrameTime: 4.484 ms
[desktop] effect=shadow:windows=4: FPS: 297 FrameTime: 3.367 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 312 FrameTime: 3.205 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 308 FrameTime: 3.247 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 318 FrameTime: 3.145 ms
[ideas] speed=duration: FPS: 363 FrameTime: 2.755 ms
[jellyfish] <default>: FPS: 323 FrameTime: 3.096 ms
[terrain] <default>: FPS: 76 FrameTime: 13.158 ms
[shadow] <default>: FPS: 345 FrameTime: 2.899 ms
[refract] <default>: FPS: 182 FrameTime: 5.495 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 355 FrameTime: 2.817 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 355 FrameTime: 2.817 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 354 FrameTime: 2.825 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 355 FrameTime: 2.817 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 354 FrameTime: 2.825 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 353 FrameTime: 2.833 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 353 FrameTime: 2.833 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 355 FrameTime: 2.817 ms
=======================================================
                                  glmark2 Score: 352 
=======================================================

对于 AMD:

=======================================================
    glmark2 2014.03+git20150611.fa71af2d
=======================================================
    OpenGL Information
    GL_VENDOR:     X.Org
    GL_RENDERER:   AMD ICELAND (DRM 3.26.0, 4.18.0-21-generic, LLVM 8.0.0)
    GL_VERSION:    4.5 (Compatibility Profile) Mesa 19.0.1 - padoka PPA
=======================================================
[build] use-vbo=false: FPS: 162 FrameTime: 6.173 ms
[build] use-vbo=true: FPS: 160 FrameTime: 6.250 ms
[texture] texture-filter=nearest: FPS: 160 FrameTime: 6.250 ms
[texture] texture-filter=linear: FPS: 159 FrameTime: 6.289 ms
[texture] texture-filter=mipmap: FPS: 157 FrameTime: 6.369 ms
[shading] shading=gouraud: FPS: 159 FrameTime: 6.289 ms
[shading] shading=blinn-phong-inf: FPS: 160 FrameTime: 6.250 ms
[shading] shading=phong: FPS: 161 FrameTime: 6.211 ms
[shading] shading=cel: FPS: 161 FrameTime: 6.211 ms
[bump] bump-render=high-poly: FPS: 163 FrameTime: 6.135 ms
[bump] bump-render=normals: FPS: 162 FrameTime: 6.173 ms
[bump] bump-render=height: FPS: 162 FrameTime: 6.173 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 140 FrameTime: 7.143 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 128 FrameTime: 7.812 ms
[pulsar] light=false:quads=5:texture=false: FPS: 159 FrameTime: 6.289 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 142 FrameTime: 7.042 ms
[desktop] effect=shadow:windows=4: FPS: 154 FrameTime: 6.494 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 136 FrameTime: 7.353 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 130 FrameTime: 7.692 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 136 FrameTime: 7.353 ms
[ideas] speed=duration: FPS: 152 FrameTime: 6.579 ms
[jellyfish] <default>: FPS: 156 FrameTime: 6.410 ms
[terrain] <default>: FPS: 79 FrameTime: 12.658 ms
[shadow] <default>: FPS: 152 FrameTime: 6.579 ms
[refract] <default>: FPS: 89 FrameTime: 11.236 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 159 FrameTime: 6.289 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 160 FrameTime: 6.250 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 159 FrameTime: 6.289 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 160 FrameTime: 6.250 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 159 FrameTime: 6.289 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 160 FrameTime: 6.250 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 160 FrameTime: 6.250 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 160 FrameTime: 6.250 ms
=======================================================
                                  glmark2 Score: 150 
=======================================================

为了获得最新的 mesa,我使用帕多卡司机,也许这也会在某种程度上改善您的情况的性能和整体体验,英特尔的性能远远好于 AMD gpu。

相关内容