互联网之前可以正常工作,但重启后就停止工作了。
结果anbox system-info
:
$ anbox system-info
version: 4
snap-revision: 158
cpu:
arch: x86
brand: Intel(R) Core(TM) i7-6500U CPU @ 2.50GHz
features:
- aes
- sse4_1
- sse4_2
- avx
- avx2
os:
name: Ubuntu
version: 18.04.1 LTS (Bionic Beaver)
snap-based: true
kernel:
version: Linux version 4.15.0-43-generic (buildd@lgw01-amd64-001) (gcc version 7.3.0 (Ubuntu 7.3.0-16ubuntu3)) #46-Ubuntu SMP Thu Dec 6 14:45:28 UTC 2018
binder: true
ashmem: true
graphics:
egl:
vendor: Mesa Project
version: 1.4 (DRI2)
extensions:
- EGL_ANDROID_native_fence_sync
- EGL_CHROMIUM_sync_control
- EGL_EXT_buffer_age
- EGL_EXT_create_context_robustness
- EGL_EXT_image_dma_buf_import
- EGL_EXT_image_dma_buf_import_modifiers
- EGL_IMG_context_priority
- EGL_KHR_config_attribs
- EGL_KHR_create_context
- EGL_KHR_create_context_no_error
- EGL_KHR_fence_sync
- EGL_KHR_get_all_proc_addresses
- EGL_KHR_gl_colorspace
- EGL_KHR_gl_renderbuffer_image
- EGL_KHR_gl_texture_2D_image
- EGL_KHR_gl_texture_3D_image
- EGL_KHR_gl_texture_cubemap_image
- EGL_KHR_image
- EGL_KHR_image_base
- EGL_KHR_image_pixmap
- EGL_KHR_no_config_context
- EGL_KHR_reusable_sync
- EGL_KHR_surfaceless_context
- EGL_EXT_pixel_format_float
- EGL_KHR_wait_sync
- EGL_MESA_configless_context
- EGL_MESA_drm_image
- EGL_MESA_image_dma_buf_export
- EGL_NOK_texture_from_pixmap
- EGL_WL_bind_wayland_display
gles2:
vendor: Intel Open Source Technology Center
vendor: OpenGL ES 3.2 Mesa 18.0.5
extensions:
- GL_ANDROID_extension_pack_es31a
- GL_ANGLE_texture_compression_dxt3
- GL_ANGLE_texture_compression_dxt5
- GL_APPLE_texture_max_level
- GL_EXT_blend_func_extended
- GL_EXT_blend_minmax
- GL_EXT_buffer_storage
- GL_EXT_clip_cull_distance
- GL_EXT_color_buffer_float
- GL_EXT_compressed_ETC1_RGB8_sub_texture
- GL_EXT_copy_image
- GL_EXT_discard_framebuffer
- GL_EXT_disjoint_timer_query
- GL_EXT_draw_buffers
- GL_EXT_draw_buffers_indexed
- GL_EXT_draw_elements_base_vertex
- GL_EXT_frag_depth
- GL_EXT_geometry_point_size
- GL_EXT_geometry_shader
- GL_EXT_gpu_shader5
- GL_EXT_map_buffer_range
- GL_EXT_multi_draw_arrays
- GL_EXT_occlusion_query_boolean
- GL_EXT_polygon_offset_clamp
- GL_EXT_primitive_bounding_box
- GL_EXT_read_format_bgra
- GL_EXT_robustness
- GL_EXT_separate_shader_objects
- GL_EXT_shader_framebuffer_fetch
- GL_EXT_shader_integer_mix
- GL_EXT_shader_io_blocks
- GL_EXT_shader_samples_identical
- GL_EXT_tessellation_point_size
- GL_EXT_tessellation_shader
- GL_EXT_texture_border_clamp
- GL_EXT_texture_buffer
- GL_EXT_texture_compression_dxt1
- GL_EXT_texture_cube_map_array
- GL_EXT_texture_filter_anisotropic
- GL_EXT_texture_format_BGRA8888
- GL_EXT_texture_rg
- GL_EXT_texture_sRGB_decode
- GL_EXT_texture_type_2_10_10_10_REV
- GL_EXT_unpack_subimage
- GL_INTEL_conservative_rasterization
- GL_INTEL_performance_query
- GL_KHR_blend_equation_advanced
- GL_KHR_blend_equation_advanced_coherent
- GL_KHR_context_flush_control
- GL_KHR_debug
- GL_KHR_no_error
- GL_KHR_robust_buffer_access_behavior
- GL_KHR_robustness
- GL_KHR_texture_compression_astc_ldr
- GL_KHR_texture_compression_astc_sliced_3d
- GL_MESA_shader_integer_functions
- GL_NV_draw_buffers
- GL_NV_fbo_color_attachments
- GL_NV_image_formats
- GL_NV_read_buffer
- GL_NV_read_depth
- GL_NV_read_depth_stencil
- GL_NV_read_stencil
- GL_OES_EGL_image
- GL_OES_EGL_image_external
- GL_OES_EGL_sync
- GL_OES_compressed_ETC1_RGB8_texture
- GL_OES_copy_image
- GL_OES_depth24
- GL_OES_depth_texture
- GL_OES_depth_texture_cube_map
- GL_OES_draw_buffers_indexed
- GL_OES_draw_elements_base_vertex
- GL_OES_element_index_uint
- GL_OES_fbo_render_mipmap
- GL_OES_geometry_point_size
- GL_OES_geometry_shader
- GL_OES_get_program_binary
- GL_OES_gpu_shader5
- GL_OES_mapbuffer
- GL_OES_packed_depth_stencil
- GL_OES_primitive_bounding_box
- GL_OES_required_internalformat
- GL_OES_rgb8_rgba8
- GL_OES_sample_shading
- GL_OES_sample_variables
- GL_OES_shader_image_atomic
- GL_OES_shader_io_blocks
- GL_OES_shader_multisample_interpolation
- GL_OES_standard_derivatives
- GL_OES_stencil8
- GL_OES_surfaceless_context
- GL_OES_tessellation_point_size
- GL_OES_tessellation_shader
- GL_OES_texture_3D
- GL_OES_texture_border_clamp
- GL_OES_texture_buffer
- GL_OES_texture_cube_map_array
- GL_OES_texture_float
- GL_OES_texture_float_linear
- GL_OES_texture_half_float
- GL_OES_texture_half_float_linear
- GL_OES_texture_npot
- GL_OES_texture_stencil8
- GL_OES_texture_storage_multisample_2d_array
- GL_OES_vertex_array_object
- GL_OES_vertex_half_float
- GL_OES_viewport_array
在 WebView Tester 中打开任何网页都会出现错误net::ERR_ADDRESS_UNREACHABLE
。有一个已关闭的问题在 github 页面上查看了相关内容,但没有解决方案。这方面的任何指示都会有所帮助。
答案1
我在 Ubutnu 18.04 上遇到了同样的问题。我认为在 Linux 上执行以下操作会有效。首先按照终端上的命令重新启动 anbox
sudo systemctl restart snap.anbox.container-manager.service
然后从这个 github 页面下载脚本Anbox 桥接 然后提取脚本(如果你从链接下载)或者直接跳转到脚本文件夹(可能名为“anbox-bridge”)然后运行以下命令
chmod +x anbox-bridge.sh
./anbox-bridge.sh
请注意,这些命令应处于超级用户模式。每次重新启动计算机时都必须运行这些进程。这些方法对我有用,但我不确定这对您是否有用!:)
答案2
这个解决方案很好用。 只有你每次重启计算机时才会这样做
adb shell
su
ip route add default dev eth0 via 192.168.250.1
ip rule add pref 32766 table main
ip rule add pref 32767 table local
答案3
3年后解决方案仍然存在,重新启动AnBox:
sudo systemctl restart snap.anbox.container-manager.service
我不需要运行该脚本。