我认为我的 bib 文件有问题。它似乎一直运行良好,直到现在,我删除了旧的 .aux、.out 和 .bbl 文件并再次编译我的 .tex。我不知道还能做什么,它现在还在运行。
我的 .bib 文件必须至少包含 50 个引用,但是它们均不起作用:
@article{kuhara1996vocalization,
title={Vocalization latencies of skilled and less skilled comprehenders for words written in hiragana and kanji},
author={Kuhara-Kojima, Keiko and Hatano, Giyoo and Saito, Hirofumi and Haebara, Tomokazu},
journal={Reading Research Quarterly},
volume={31},
number={2},
pages={158--171},
year={1996},
publisher={Wiley Online Library}
}
@article{carson1992becoming,
title={Becoming biliterate: First language influences},
author={Carson, Joan G},
journal={Journal of Second Language Writing},
volume={1},
number={1},
pages={37--60},
year={1992},
publisher={Elsevier}
}
@article{samimy1994teaching,
title={Teaching Japanese: Consideration of learners’ affective variables},
author={Samimy, Keiko Komiya},
journal={Theory into Practice},
volume={33},
number={1},
pages={29--33},
year={1994},
publisher={Taylor \& Francis}
}
@article{bull1996karuta,
title={Karuta: Sport or culture?},
author={Bull, David},
journal={Japan Quarterly},
volume={43},
number={1},
pages={67},
year={1996},
publisher={Asahi Shimbun}
}
@article{marciano2013karucha,
title={Karuch{\=a} Ships Invaders: cultural issues on the design/development of a Japanese CALL game made by/to Brazilians},
author={Marciano, Juvane Nunes and Ferreira, Alessandro Luiz Stamatto and Correia, ACC and Miranda, LC and Miranda, EEC},
journal={Anais do XII Simp{\'o}sio Brasileiro de Jogos e Entretenimento Digital},
pages={172--180},
year={2013},
publisher={SBC}
}
@article{marciano2015evaluating,
title={Evaluating multiple aspects of educational computer games: literature review and case study},
author={Marciano, Juvane Nunes and Miranda, Leonardo Cunha de and Miranda, Erica Esteves Cunha de},
journal={International Journal of Computer Games Technology},
volume={2014},
pages={14--14},
year={2015},
publisher={Hindawi Limited London, UK, United Kingdom}
}
@inproceedings{marciano2012japanese,
title={Japanese language learning supported by computational tools: State of the art and challenges for the Latin America community},
author={Marciano, Juvane Nunes and de Miranda, Leonardo Cunha and de Miranda, Erica Esteves Cunha},
booktitle={2012 XXXVIII Conferencia Latinoamericana En Informatica (CLEI)},
pages={1--10},
year={2012},
organization={IEEE}
}
@inproceedings{marciano2016karucha,
title={Karucha Ships Invaders em Sala de Aula: Relato de Experi{\^e}ncia do Uso do Jogo Educacional por Estudantes de Japon{\^e}s do IFRN},
author={Marciano, Juvane and de Miranda, Leonardo Cunha and de Miranda, Erica Esteves Cunha and de Oliveira, Paulo de Tasso Ribeiro},
booktitle={Anais do XXII Workshop de Inform{\'a}tica na Escola},
pages={555--564},
year={2016},
organization={SBC}
}
@inproceedings{marciano2013android,
title={Android MALL apps for Japanese language: identifying and eliciting interface/interaction requirements through the semiotic framework},
author={Marciano, JN and Miranda, LC and Miranda, EEC and Pereira, R},
booktitle={XXXIX Conferencia Latinoamericana en Inform{\'a}tica},
pages={220--230},
year={2013}
}
@inproceedings{marques2018assessment,
title={Assessment of Lexical Acquisition of a Student with High Japanese Language Proficiency: An Analysis Based on Nihongo Kotoba Shiken},
author={Marques, F{\'a}bio Andrews Rocha and de Miranda, Leonardo Cunha},
booktitle={2018 XIII Latin American Conference on Learning Technologies (LACLO)},
pages={216--223},
year={2018},
organization={IEEE}
}
@inproceedings{marques2018nihongo,
title={Nihongo Kotoba Shiken: a computerized exam of Japanese lexical proficiency},
author={Marques, F{\'a}bio Andrews Rocha and de Miranda, Leonardo Cunha},
booktitle={2018 XLIV Latin American Computer Conference (CLEI)},
pages={398--407},
year={2018},
organization={IEEE}
}
@inproceedings{marciano2013japanese,
title={Japanese CALL web tools: identifying and evaluating their multimedia behaviour in android OS},
author={Marciano, Juvane Nunes and de Miranda, Leonardo Cunha and de Miranda, Erica EC},
booktitle={EdMedia+ Innovate Learning},
pages={1087--1096},
year={2013},
organization={Association for the Advancement of Computing in Education (AACE)}
}
@article{zaibon2010mobile,
title={Mobile Game-Based Learning (mGBL): Application development and heuristics evaluation strategy},
author={Zaibon, Syamsul Bahrin and Shiratuddin, Norshuhada},
journal={Malaysian Journal of Learning and Instruction (MJLI)},
volume={7},
number={2010},
pages={37--73},
year={2010},
publisher={Universiti Utara Malaysia Press}
}
@article{moreno2018design,
title={Design of a checklist for evaluating language learning websites},
author={Moreno Fuentes, Elena and Risueno Martinez, Jesus J and others},
year={2018},
publisher={Universidad de Granada}
}
@article{ishaq2021heuristics,
title={Heuristics and think-aloud method for evaluating the usability of game-based language learning},
author={Ishaq, Kashif and Rosdi, Fadhilah and Zin, Nor Azan Mat and Abid, Adnan},
journal={International Journal of Advanced Computer Science and Applications},
volume={12},
number={11},
year={2021},
publisher={Science and Information (SAI) Organization Limited}
}
@inproceedings{mohamed2010heuristics,
title={Heuristics evaluation in computer games},
author={Mohamed, Hasiah and Jaafar, Azizah and others},
booktitle={2010 International Conference on Information Retrieval \& Knowledge Management (CAMP)},
pages={188--193},
year={2010},
organization={IEEE}
}
@article{kim2012exploring,
title={Exploring smartphone applications for effective mobile-assisted language learning},
author={Kim, Heyoung and Kwon, Yeonhee},
journal={Multimedia-Assisted Language Learning},
volume={15},
number={1},
pages={31--57},
year={2012}
}
@article{hubbard1988integrated,
title={An integrated framework for CALL courseware evaluation},
author={Hubbard, Philip},
journal={CALICO journal},
pages={51--72},
year={1988},
publisher={JSTOR}
}
@article{hubbard2006evaluating,
title={Evaluating CALL software},
author={Hubbard, Philip},
journal={Calling on CALL: From theory and research to new directions in foreign language teaching},
pages={313--338},
year={2006},
publisher={CALICO San Marcos}
}
@article{hubbard2011evaluation,
title={Evaluation of courseware and websites},
author={Hubbard, P},
journal={Present and future promises of CALL: From theory and research to new directions in language teaching},
pages={407--440},
year={2011},
publisher={CALICO San Marcos, TX}
}
@article{govender2021analysis,
title={An analysis of game design elements used in digital game-based language learning},
author={Govender, Terence and Arnedo-Moreno, Joan},
journal={Sustainability},
volume={13},
number={12},
pages={6679},
year={2021},
publisher={MDPI}
}
@article{sykes2018digital,
title={Digital games and language teaching and learning},
author={Sykes, Julie M},
journal={Foreign Language Annals},
volume={51},
number={1},
pages={219--224},
year={2018},
publisher={Wiley Online Library}
}
@article{butler2014online,
title={Online games for young learners’ foreign language learning},
author={Butler, Yuko Goto and Someya, Yuumi and Fukuhara, Eiji},
journal={Elt Journal},
volume={68},
number={3},
pages={265--275},
year={2014},
publisher={Oxford University Press UK}
}
@article{traxler2009current,
title={Current State of Mobile Learning. Mobile Learning: Transforming the Delivery of Education and Training},
author={Traxler, J},
journal={URL: http://www. aupress. ca/index. php/books/120155 (04.02. 2020)},
year={2009}
}
@incollection{kukulska2013design,
title={Design principles for mobile learning},
author={Kukulska-Hulme, Agnes and Traxler, John},
booktitle={Rethinking pedagogy for a digital age},
pages={268--281},
year={2013},
publisher={Routledge}
}
@incollection{ang2008computer,
title={Computer games and language learning},
author={Ang, Chee Siang and Zaphiris, Panayiotis},
booktitle={Handbook of research on instructional systems and technology},
pages={449--462},
year={2008},
publisher={IGI Global}
}
@article{kacetl2019use,
title={Use of smartphone applications in english language learning—A challenge for foreign language education},
author={Kacetl, Jaroslav and Kl{\'\i}mov{\'a}, Blanka},
journal={Education Sciences},
volume={9},
number={3},
pages={179},
year={2019},
publisher={MDPI}
}
@article{xu2020scoping,
title={A scoping review of digital game-based technology on English language learning},
author={Xu, Zhihong and Chen, Zhuo and Eutsler, Lauren and Geng, Zihan and Kogut, Ashlynn},
journal={Educational Technology Research and Development},
volume={68},
pages={877--904},
year={2020},
publisher={Springer}
}
@article{macedonia2005games,
title={Games and foreign language teaching},
author={Macedonia, Manuela},
journal={Support for learning},
volume={20},
number={3},
pages={135--140},
year={2005},
publisher={Wiley Online Library}
}
@article{godwin2014games,
title={Games in language learning: Opportunities and challenges},
author={Godwin-Jones, Robert},
year={2014},
publisher={University of Hawaii National Foreign Language Resource Center}
}
@article{ciampa2014learning,
title={Learning in a mobile age: an investigation of student motivation},
author={Ciampa, Katia},
journal={Journal of Computer Assisted Learning},
volume={30},
number={1},
pages={82--96},
year={2014},
publisher={Wiley Online Library}
}
@article{wang2021developing,
title={Developing English language learners’ oral production with a digital game-based mobile application},
author={Wang, Zehua and Han, Feifei},
journal={Plos one},
volume={16},
number={1},
pages={e0232671},
year={2021},
publisher={Public Library of Science San Francisco, CA USA}
}
@inproceedings{edge2011micromandarin,
title={MicroMandarin: mobile language learning in context},
author={Edge, Darren and Searle, Elly and Chiu, Kevin and Zhao, Jing and Landay, James A},
booktitle={Proceedings of the SIGCHI conference on human factors in computing systems},
pages={3169--3178},
year={2011}
}
@article{haristiani2016android,
title={Android application for enhancing Japanese JLPT N5 kanji ability},
author={Haristiani, Nuria and Firmansyah, Dian Bayu},
journal={Journal of Engineering Science and Technology},
volume={12},
pages={106--114},
year={2016}
}
@article{elaish2019development,
title={Development of a mobile game application to boost students’ motivation in learning English vocabulary},
author={Elaish, Monther M and Ghani, Norjihan Abdul and Shuib, Liyana and Al-Haiqi, Ahmed},
journal={IEEE Access},
volume={7},
pages={13326--13337},
year={2019},
publisher={IEEE}
}
@article{perry2015gamifying,
title={Gamifying French language learning: A case study examining a quest-based, augmented reality mobile learning-tool},
author={Perry, Bernadette},
journal={Procedia-Social and Behavioral Sciences},
volume={174},
pages={2308--2315},
year={2015},
publisher={Elsevier}
}
@article{udjaja2022game,
title={Game-based Learning Increase Japanese Language Learning through Video Game},
author={Udjaja, Yogi and Suri, Puti Andam and Gunawan, Ricky Satria and Hartanto, Felix},
journal={International Journal of Advanced Computer Science and Applications},
volume={13},
number={2},
year={2022},
publisher={Science and Information (SAI) Organization Limited}
}
@inproceedings{marciano2015katakana,
title={Katakana Star Samurai: A mobile tool to support learning of a basic Japanese alphabet},
author={Marciano, Juvane Nunes and de Oliveira, Jaime Bruno Cirne and de Menezes, Bruna Camila and de Miranda, Leonardo Cunha and de Miranda, Erica Esteves Cunha},
booktitle={2015 Latin American Computing Conference (CLEI)},
pages={1--8},
year={2015},
organization={IEEE}
}
@inproceedings{marciano2014applying,
title={Applying the Method for Evaluation of Motivational Aspects on Karuch{\=a} Ships Invaders Educational Game with Brazilian Students of Japanese},
author={Marciano, Juvane Nunes and de Miranda, Erica Esteves Cunha and de Miranda, Leonardo Cunha},
booktitle={Anais do XX Workshop de Inform{\'a}tica na Escola},
pages={66--75},
year={2014},
organization={SBC}
}
@inproceedings{marques2015sumo,
title={Sumo Sensei: Design, implementa{\c{c}}{\~a}o e teste com usu{\'a}rios de uma ferramenta m{\'o}vel para apoiar o estudo de kanjis b{\'a}sicos},
author={Marques, F{\'a}bio Phillip Rocha and de Menezes, Bruna Camila and de Miranda, Leonardo Cunha and de Miranda, Erica Esteves Cunha and Marciano, Juvane Nunes},
booktitle={2015 Latin American Computing Conference (CLEI)},
pages={1--12},
year={2015},
organization={IEEE}
}
@article{torat2000computer,
title={Computer-assisted language learning: An overview},
author={Torat, Bamrung},
journal={Silpakorn University International Journal},
volume={1},
number={1},
pages={131--153},
year={2000}
}
@article{miangah2012mobile,
title={Mobile-assisted language learning},
author={Miangah, Tayebeh Mosavi and Nezarat, Amin},
journal={International Journal of Distributed and Parallel Systems},
volume={3},
number={1},
pages={309},
year={2012},
publisher={Citeseer}
}
@book{csikszentmihalyi2000beyond,
title={Beyond boredom and anxiety.},
author={Csikszentmihalyi, Mihaly},
year={2000},
publisher={Jossey-bass}
}
@book{csikszentmihalyi1991flow,
Author = {Mihaly Csikszentmihalyi},
Title = {Flow: The Psychology of Optimal Experience},
Publisher = {Harper \& Row},
Year = {1990},
ISBN = {0060162538},
URL = {https://www.amazon.com/Flow-Psychology-Experience-Mihaly-Csikszentmihalyi/dp/0060162538?SubscriptionId=AKIAIOBINVZYXZQZ2U3A&tag=chimbori05-20&linkCode=xm2&camp=2025&creative=165953&creativeASIN=0060162538}
}
@book{csikszentmihalyi1993evolving,
title={The evolving self: A psychology for the third millennium},
author={Csikszentmihalyi, Mihaly},
volume={5},
year={1993},
publisher={HarperCollins Publishers New York}
}
%%a partir daqui, são os não testados por bugs
@inproceedings{marques2015karuta,
title={Karuta Kanji: Jogo educacional para estudar e praticar vocabul{\'a}rio com Kanjis da lingua japonesa},
author={Marques, F{\'a}bio Andrews Rocha and de Miranda, Leonardo Cunha and de Menezes, Bruna Camila and others},
booktitle={2015 Latin American Computing Conference (CLEI)},
pages={1--13},
year={2015},
organization={IEEE}
}
@inproceedings{marques2022Design,
title={Design de Jogo e Experi{\^e}ncia de Fluxo: Reflex{\~a}o e Desafios na Perspectiva da Teoria do Fluxo},
author={Marques, F{\'a}bio Phillip Rocha and de Miranda, Leonardo Cunha},
booktitle={2022 Simpósio Brasileiro de Jogos e Entretenimento Digital (SBGames’22)},
pages={1--10},
year={2022},
organization={IEEE}
}
@article{rego2015heeg,
title={Heeg: Heuristic evaluation for educational games},
author={R{\^e}go, MBBAB and de Medeiros, Igor},
journal={Proceedings of SBGames},
year={2015}
}
@article{sakamoto1976writing,
title={Writing systems in Japan},
author={Sakamoto, Takahiko},
journal={New horizons in reading},
pages={244--249},
year={1976},
publisher={ERIC}
}
@article{sung2015effective,
title={How effective are mobile devices for language learning? A meta-analysis},
author={Sung, Yao-Ting and Chang, Kuo-En and Yang, Je-Ming},
journal={Educational research review},
volume={16},
pages={68--84},
year={2015},
publisher={Elsevier}
}
@incollection{whitton2009learning,
title={Learning and teaching with computer games in higher education},
author={Whitton, Nicola},
booktitle={Games-Based learning advancements for multi-sensory human computer interfaces: Techniques and effective practices},
pages={18--33},
year={2009},
publisher={IGI Global}
}
现在我的主要 .tex 文件非常大,而且所有引用都不起作用。我不知道是否可以在这里发布。
我的编译日志文件警告我所有引用均未定义: https://www.dropbox.com/s/gsuc7hdismcz8uz/sbc-sample.log?dl=0
答案1
我发现了我的问题:使用 texMaker,我必须首先将我的 .tex 文件设置为“主文档”(这就是我收到编译错误的原因),然后编译我的 .tex,编译我的 .bib,然后再编译我的 tex 2 次。呼!