当我在 Twitter 上上下移动页面时,Chrome 上有 3-4 秒的延迟。现在我正在使用 Brave。它有同样的问题,但好一点。你认为问题是什么?我怀疑这是一个交换文件问题。我已经安装了 gparted,但我没有在那里看到交换分区。
我的笔记本电脑有 i3 第 5 代 CPU、8 GB 内存和 120 GB SSD。我是 Ubuntu 新手。我只能使用 GUI 和一些基本的终端命令。
name of display: :0
显示::0 屏幕:0 直接渲染:是服务器 glx 供应商字符串:SGI 服务器 glx 版本字符串:1.4 服务器 glx 扩展:GLX_ARB_context_flush_control、GLX_ARB_create_context、GLX_ARB_create_context_no_error、GLX_ARB_create_context_profile、GLX_ARB_create_context_robustness、GLX_ARB_fbconfig_float、GLX_ARB_framebuffer_sRGB、GLX_ARB_multisample、GLX_EXT_create_context_es2_profile、GLX_EXT_create_context_es_profile、GLX_EXT_fbconfig_packed_float、GLX_EXT_framebuffer_sRGB、GLX_EXT_get_drawable_type、GLX_EXT_libglvnd、GLX_EXT_no_config_context, GLX_EXT_texture_from_pixmap、GLX_EXT_visual_info、GLX_EXT_visual_rating、GLX_MESA_copy_sub_buffer、GLX_OML_swap_method、GLX_SGIS_multisample、GLX_SGIX_fbconfig、GLX_SGIX_pbuffer、GLX_SGIX_visual_select_group、GLX_SGI_make_current_read 客户端 glx 供应商字符串:Mesa Project 和 SGI 客户端 glx 版本字符串:1.4 客户端 glx 扩展:GLX_ARB_context_flush_control、GLX_ARB_create_context、GLX_ARB_create_context_no_error、GLX_ARB_create_context_profile、GLX_ARB_create_context_robustness、GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB、GLX_ARB_get_proc_address、GLX_ARB_multisample、GLX_ATI_pixel_format_float、GLX_EXT_buffer_age、GLX_EXT_create_context_es2_profile、GLX_EXT_create_context_es_profile、GLX_EXT_fbconfig_packed_float、GLX_EXT_framebuffer_sRGB、GLX_EXT_import_context、GLX_EXT_no_config_context、GLX_EXT_swap_control、GLX_EXT_swap_control_tear、GLX_EXT_texture_from_pixmap、GLX_EXT_visual_info、GLX_EXT_visual_rating、GLX_INTEL_swap_event、GLX_MESA_copy_sub_buffer、GLX_MESA_query_renderer、 GLX_MESA_swap_control、GLX_NV_float_buffer、GLX_OML_swap_method、GLX_OML_sync_control、GLX_SGIS_multisample、GLX_SGIX_fbconfig、GLX_SGIX_pbuffer、GLX_SGIX_visual_select_group、GLX_SGI_make_current_read、GLX_SGI_swap_control、GLX_SGI_video_sync GLX 版本:1.4 GLX 扩展:GLX_ARB_context_flush_control、GLX_ARB_create_context、GLX_ARB_create_context_no_error、GLX_ARB_create_context_profile、GLX_ARB_create_context_robustness、GLX_ARB_fbconfig_float、GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address、GLX_ARB_multisample、GLX_EXT_buffer_age、GLX_EXT_create_context_es2_profile、GLX_EXT_create_context_es_profile、GLX_EXT_fbconfig_packed_float、GLX_EXT_framebuffer_sRGB、GLX_EXT_no_config_context、GLX_EXT_swap_control、GLX_EXT_swap_control_tear、GLX_EXT_texture_from_pixmap、GLX_EXT_visual_info、GLX_EXT_visual_rating、GLX_MESA_copy_sub_buffer、GLX_MESA_query_renderer、GLX_MESA_swap_control、GLX_OML_swap_method、GLX_OML_sync_control、GLX_SGIS_multisample、 GLX_SGIX_fbconfig、GLX_SGIX_pbuffer、GLX_SGIX_visual_select_group、GLX_SGI_make_current_read、GLX_SGI_video_sync 扩展渲染器信息(GLX_MESA_query_renderer): 供应商:Intel(0x8086) 设备:Mesa Intel(R) HD Graphics 5500 (BDW GT2)(0x1616) 版本:23.2.1 加速:是 视频内存:7846MB 统一内存:是 首选配置文件:核心(0x1) 最大核心配置文件版本:4.6 最大兼容配置文件版本:4.6 最大 GLES1 配置文件版本:1.1 最大 GLES[23] 配置文件版本:3.2 OpenGL 供应商字符串:Intel OpenGL 渲染器字符串:Mesa Intel(R) HD Graphics 5500 (BDW GT2) OpenGL 核心配置文件版本字符串:4.6(核心配置文件)Mesa 23.2.1-1ubuntu3.1~22.04.2 OpenGL 核心配置文件着色语言版本字符串:4.60 OpenGL 核心配置文件上下文标志:(无)OpenGL 核心配置文件配置文件掩码:核心配置文件 OpenGL 核心配置文件扩展:GL_3DFX_texture_compression_FXT1、GL_AMD_conservative_depth、GL_AMD_draw_buffers_blend、GL_AMD_gpu_shader_int64、GL_AMD_multi_draw_indirect、GL_AMD_performance_monitor、GL_AMD_pinned_memory、GL_AMD_query_buffer_object, GL_AMD_seamless_cubemap_per_texture、GL_AMD_shader_trinary_minmax、GL_AMD_texture_texture4、GL_AMD_vertex_shader_layer、GL_AMD_vertex_shader_viewport_index、GL_ANGLE_texture_compression_dxt3、GL_ANGLE_texture_compression_dxt5、GL_ARB_ES2_compatibility、GL_ARB_ES3_1_compatibility、GL_ARB_ES3_2_compatibility、GL_ARB_ES3_compatibility、GL_ARB_arrays_of_arrays、GL_ARB_base_instance、GL_ARB_blend_func_extended、GL_ARB_buffer_storage、GL_ARB_clear_buffer_object、 GL_ARB_clear_texture、GL_ARB_clip_control、GL_ARB_compressed_texture_pixel_storage、GL_ARB_compute_shader、GL_ARB_compute_variable_group_size、GL_ARB_conditional_render_inverted、GL_ARB_conservative_depth、GL_ARB_copy_buffer、GL_ARB_copy_image、GL_ARB_cull_distance、GL_ARB_debug_output、GL_ARB_depth_buffer_float、GL_ARB_depth_clamp、GL_ARB_derivative_control、GL_ARB_direct_state_access、GL_ARB_draw_buffers、GL_ARB_draw_buffers_blend、GL_ARB_draw_elements_base_vertex、GL_ARB_draw_indirect、 GL_ARB_draw_instanced、GL_ARB_enhanced_layouts、GL_ARB_explicit_attrib_location、GL_ARB_explicit_uniform_location、GL_ARB_fragment_coord_conventions、GL_ARB_fragment_layer_viewport、GL_ARB_fragment_shader、GL_ARB_framebuffer_no_attachments、GL_ARB_framebuffer_object、GL_ARB_framebuffer_sRGB、GL_ARB_get_program_binary、GL_ARB_get_texture_sub_image、GL_ARB_gl_spirv、GL_ARB_gpu_shader5、GL_ARB_gpu_shader_fp64、GL_ARB_gpu_shader_int64、GL_ARB_half_float_pixel、 GL_ARB_half_float_vertex、GL_ARB_indirect_parameters、GL_ARB_instanced_arrays、GL_ARB_internalformat_query、GL_ARB_internalformat_query2、GL_ARB_invalidate_subdata、GL_ARB_map_buffer_alignment、GL_ARB_map_buffer_range、GL_ARB_multi_bind、GL_ARB_multi_draw_indirect、GL_ARB_occlusion_query2、GL_ARB_parallel_shader_compile、GL_ARB_pipeline_statistics_query、GL_ARB_pixel_buffer_object、GL_ARB_point_sprite、GL_ARB_polygon_offset_clamp、GL_ARB_program_interface_query、GL_ARB_provoking_vertex、 GL_ARB_query_buffer_object、GL_ARB_robust_buffer_access_behavior、GL_ARB_robustness、GL_ARB_sample_shading、GL_ARB_sampler_objects、GL_ARB_seamless_cube_map、GL_ARB_seamless_cubemap_per_texture、GL_ARB_separate_shader_objects、GL_ARB_shader_atomic_counter_ops、GL_ARB_shader_atomic_counters、GL_ARB_shader_ballot、GL_ARB_shader_bit_encoding、GL_ARB_shader_clock、GL_ARB_shader_draw_parameters、GL_ARB_shader_group_vote、GL_ARB_shader_image_load_store、GL_ARB_shader_image_size、 GL_ARB_shader_对象,GL_ARB_shader_precision、GL_ARB_shader_storage_buffer_object、GL_ARB_shader_subroutine、GL_ARB_shader_texture_image_samples、GL_ARB_shader_texture_lod、GL_ARB_shader_viewport_layer_array、GL_ARB_shading_language_420pack、GL_ARB_shading_language_include、GL_ARB_shading_language_packing、GL_ARB_spirv_extensions、GL_ARB_stencil_texturing、GL_ARB_sync、GL_ARB_tessellation_shader、GL_ARB_texture_barrier、GL_ARB_texture_buffer_object、GL_ARB_texture_buffer_object_rgb32、GL_ARB_texture_buffer_range、 GL_ARB_texture_compression_bptc、GL_ARB_texture_compression_rgtc、GL_ARB_texture_cube_map_array、GL_ARB_texture_filter_anisotropic、GL_ARB_texture_float、GL_ARB_texture_gather、GL_ARB_texture_mirror_clamp_to_edge、GL_ARB_texture_multisample、GL_ARB_texture_non_power_of_two、GL_ARB_texture_query_levels、GL_ARB_texture_query_lod、GL_ARB_texture_rectangle、GL_ARB_texture_rg、GL_ARB_texture_rgb10_a2ui、GL_ARB_texture_stencil8、GL_ARB_texture_storage、GL_ARB_texture_storage_multisample、 GL_ARB_texture_swizzle、GL_ARB_texture_view、GL_ARB_timer_query、GL_ARB_transform_feedback2、GL_ARB_transform_feedback3、GL_ARB_transform_feedback_instanced、GL_ARB_transform_feedback_overflow_query、GL_ARB_uniform_buffer_object、GL_ARB_vertex_array_bgra、GL_ARB_vertex_array_object、GL_ARB_vertex_attrib_64bit、GL_ARB_vertex_attrib_binding、GL_ARB_vertex_buffer_object、GL_ARB_vertex_shader、GL_ARB_vertex_type_10f_11f_11f_rev、GL_ARB_vertex_type_2_10_10_10_rev、 GL_ARB_viewport_array、GL_ATI_blend_equation_separate、GL_ATI_texture_float、GL_EXT_EGL_image_storage、GL_EXT_EGL_sync、GL_EXT_abgr、GL_EXT_blend_equation_separate、GL_EXT_debug_label、GL_EXT_demote_to_helper_invocation、GL_EXT_draw_buffers2、GL_EXT_draw_instanced、GL_EXT_framebuffer_blit、GL_EXT_framebuffer_multisample、GL_EXT_framebuffer_multisample_blit_scaled、GL_EXT_framebuffer_object、GL_EXT_framebuffer_sRGB、GL_EXT_memory_object、GL_EXT_memory_object_fd、GL_EXT_packed_depth_stencil、GL_EXT_packed_float、 GL_EXT_pixel_buffer_object、GL_EXT_polygon_offset_clamp、GL_EXT_provoking_vertex、GL_EXT_semaphore、GL_EXT_semaphore_fd、GL_EXT_shader_framebuffer_fetch_non_coherent、GL_EXT_shader_integer_mix、GL_EXT_shader_samples_identical、GL_EXT_texture_array、GL_EXT_texture_compression_dxt1、GL_EXT_texture_compression_rgtc、GL_EXT_texture_compression_s3tc、GL_EXT_texture_filter_anisotropic、GL_EXT_texture_integer、GL_EXT_texture_sRGB、GL_EXT_texture_sRGB_R8、GL_EXT_texture_sRGB_decode、GL_EXT_texture_shadow_lod、 GL_EXT_texture_shared_exponent、GL_EXT_texture_snorm、GL_EXT_texture_swizzle、GL_EXT_timer_query、GL_EXT_transform_feedback、GL_EXT_vertex_array_bgra、GL_EXT_vertex_attrib_64bit、GL_IBM_multimode_draw_arrays、GL_INTEL_blackhole_render、GL_INTEL_performance_query、GL_INTEL_shader_integer_functions2、GL_KHR_blend_equation_advanced、GL_KHR_context_flush_control、GL_KHR_debug、GL_KHR_no_error、GL_KHR_parallel_shader_compile、GL_KHR_robust_buffer_access_behavior、GL_KHR_robustness、 GL_KHR_纹理_压缩_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d、GL_MESA_framebuffer_flip_y、GL_MESA_pack_invert、GL_MESA_shader_integer_functions、GL_MESA_texture_signed_rgba、GL_NV_alpha_to_coverage_dither_control、GL_NV_compute_shader_derivatives、GL_NV_conditional_render、GL_NV_copy_image、GL_NV_depth_clamp、GL_NV_packed_depth_stencil、GL_NV_texture_barrier、GL_OES_EGL_image、GL_S3_s3tc
OpenGL 版本字符串:4.6(兼容性配置文件)Mesa 23.2.1-1ubuntu3.1~22.04.2 OpenGL 着色语言版本字符串:4.60 OpenGL 上下文标志:(无)OpenGL 配置文件掩码:兼容性配置文件 OpenGL 扩展:GL_3DFX_texture_compression_FXT1、GL_AMD_conservative_depth、GL_AMD_draw_buffers_blend、GL_AMD_multi_draw_indirect、GL_AMD_performance_monitor、GL_AMD_pinned_memory、GL_AMD_query_buffer_object、GL_AMD_seamless_cubemap_per_texture、GL_AMD_shader_trinary_minmax、GL_AMD_texture_texture4、GL_AMD_vertex_shader_layer、GL_AMD_vertex_shader_viewport_index, GL_ANGLE_texture_compression_dxt3、GL_ANGLE_texture_compression_dxt5、GL_APPLE_packed_pixels、GL_ARB_ES2_compatibility、GL_ARB_ES3_1_compatibility、GL_ARB_ES3_2_compatibility、GL_ARB_ES3_compatibility、GL_ARB_arrays_of_arrays、GL_ARB_base_instance、GL_ARB_blend_func_extended、GL_ARB_buffer_storage、GL_ARB_clear_buffer_object、GL_ARB_clear_texture、GL_ARB_clip_control、GL_ARB_color_buffer_float、GL_ARB_compatibility、GL_ARB_compressed_texture_pixel_storage、GL_ARB_compute_shader、 GL_ARB_compute_variable_group_size、GL_ARB_conditional_render_inverted、GL_ARB_conservative_depth、GL_ARB_copy_buffer、GL_ARB_copy_image、GL_ARB_cull_distance、GL_ARB_debug_output、GL_ARB_depth_buffer_float、GL_ARB_depth_clamp、GL_ARB_depth_texture、GL_ARB_derivative_control、GL_ARB_direct_state_access、GL_ARB_draw_buffers、GL_ARB_draw_buffers_blend、GL_ARB_draw_elements_base_vertex、GL_ARB_draw_indirect、GL_ARB_draw_instanced、GL_ARB_enhanced_layouts、GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location、GL_ARB_fragment_coord_conventions、GL_ARB_fragment_layer_viewport、GL_ARB_fragment_program、GL_ARB_fragment_program_shadow、GL_ARB_fragment_shader、GL_ARB_framebuffer_no_attachments、GL_ARB_framebuffer_object、GL_ARB_framebuffer_sRGB、GL_ARB_get_program_binary、GL_ARB_get_texture_sub_image、GL_ARB_gl_spirv、GL_ARB_gpu_shader5、GL_ARB_gpu_shader_fp64、GL_ARB_gpu_shader_int64、GL_ARB_half_float_pixel、GL_ARB_half_float_vertex、 GL_ARB_indirect_parameters、GL_ARB_instanced_arrays、GL_ARB_internalformat_query、GL_ARB_internalformat_query2、GL_ARB_invalidate_subdata、GL_ARB_map_buffer_alignment、GL_ARB_map_buffer_range、GL_ARB_multi_bind、GL_ARB_multi_draw_indirect、GL_ARB_multisample、GL_ARB_multitexture、GL_ARB_occlusion_query、GL_ARB_occlusion_query2、GL_ARB_parallel_shader_compile、GL_ARB_pipeline_statistics_query、GL_ARB_pixel_buffer_object、GL_ARB_point_parameters、GL_ARB_point_sprite、GL_ARB_polygon_offset_clamp、 GL_ARB_program_interface_query、GL_ARB_provoking_vertex、GL_ARB_query_buffer_object、GL_ARB_robust_buffer_access_behavior、GL_ARB_robustness、GL_ARB_sample_shading、GL_ARB_sampler_objects、GL_ARB_seamless_cube_map、GL_ARB_seamless_cubemap_per_texture、GL_ARB_separate_shader_objects、GL_ARB_shader_atomic_counter_ops、GL_ARB_shader_atomic_counters、GL_ARB_shader_ballot、GL_ARB_shader_bit_encoding、GL_ARB_shader_clock、GL_ARB_shader_draw_parameters、GL_ARB_shader_group_vote,GL_ARB_shader_image_load_store、GL_ARB_shader_image_size、GL_ARB_shader_objects、GL_ARB_shader_precision、GL_ARB_shader_storage_buffer_object、GL_ARB_shader_subroutine、GL_ARB_shader_texture_image_samples、GL_ARB_shader_texture_lod、GL_ARB_shader_viewport_layer_array、GL_ARB_shading_language_100、GL_ARB_shading_language_420pack、GL_ARB_shading_language_include、GL_ARB_shading_language_packing、GL_ARB_shadow、GL_ARB_spirv_extensions、GL_ARB_stencil_texturing、GL_ARB_sync、 GL_ARB_tessellation_shader、GL_ARB_texture_barrier、GL_ARB_texture_border_clamp、GL_ARB_texture_buffer_object、GL_ARB_texture_buffer_object_rgb32、GL_ARB_texture_buffer_range、GL_ARB_texture_compression、GL_ARB_texture_compression_bptc、GL_ARB_texture_compression_rgtc、GL_ARB_texture_cube_map、GL_ARB_texture_cube_map_array、GL_ARB_texture_env_add、GL_ARB_texture_env_combine、GL_ARB_texture_env_crossbar、GL_ARB_texture_env_dot3、GL_ARB_texture_filter_anisotropic、GL_ARB_texture_float、 GL_ARB_texture_gather、GL_ARB_texture_mirror_clamp_to_edge、GL_ARB_texture_mirrored_repeat、GL_ARB_texture_multisample、GL_ARB_texture_non_power_of_two、GL_ARB_texture_query_levels、GL_ARB_texture_query_lod、GL_ARB_texture_rectangle、GL_ARB_texture_rg、GL_ARB_texture_rgb10_a2ui、GL_ARB_texture_stencil8、GL_ARB_texture_storage、GL_ARB_texture_storage_multisample、GL_ARB_texture_swizzle、GL_ARB_texture_view、GL_ARB_timer_query、GL_ARB_transform_feedback2、 GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix, GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit, GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_blend_equation_separate、GL_ATI_draw_buffers、GL_ATI_fragment_shader、GL_ATI_separate_stencil、GL_ATI_texture_compression_3dc、GL_ATI_texture_env_combine3、GL_ATI_texture_float、GL_EXT_EGL_image_storage、GL_EXT_EGL_sync、GL_EXT_abgr、GL_EXT_bgra、GL_EXT_blend_color、GL_EXT_blend_equation_separate、GL_EXT_blend_func_separate、GL_EXT_blend_minmax、GL_EXT_blend_subtract、GL_EXT_compiled_vertex_array、GL_EXT_copy_texture、GL_EXT_debug_label、GL_EXT_demote_to_helper_invocation、 GL_EXT_direct_state_access、GL_EXT_draw_buffers2、GL_EXT_draw_instanced、GL_EXT_draw_range_elements、GL_EXT_fog_coord、GL_EXT_framebuffer_blit、GL_EXT_framebuffer_multisample、GL_EXT_framebuffer_multisample_blit_scaled、GL_EXT_framebuffer_object、GL_EXT_framebuffer_sRGB、GL_EXT_gpu_program_parameters、GL_EXT_gpu_shader4、GL_EXT_memory_object、GL_EXT_memory_object_fd、GL_EXT_multi_draw_arrays、GL_EXT_packed_depth_stencil、GL_EXT_packed_float、GL_EXT_packed_pixels、GL_EXT_pixel_buffer_object、GL_EXT_point_parameters, GL_EXT_polygon_offset_clamp,GL_EXT_provoking_vertex,GL_EXT_rescale_normal,GL_EXT_secondary_color,GL_EXT_semaphore、GL_EXT_semaphore_fd、GL_EXT_separate_specular_color、GL_EXT_shader_framebuffer_fetch_non_coherent、GL_EXT_shader_integer_mix、GL_EXT_shader_samples_identical、GL_EXT_shadow_funcs、GL_EXT_stencil_two_side、GL_EXT_stencil_wrap、GL_EXT_subtexture、GL_EXT_texture、GL_EXT_texture3D、GL_EXT_texture_array、GL_EXT_texture_buffer_object、GL_EXT_texture_compression_dxt1、GL_EXT_texture_compression_latc、GL_EXT_texture_compression_rgtc、GL_EXT_texture_compression_s3tc、GL_EXT_texture_cube_map、 GL_EXT_texture_edge_clamp、GL_EXT_texture_env_add、GL_EXT_texture_env_combine、GL_EXT_texture_env_dot3、GL_EXT_texture_filter_anisotropic、GL_EXT_texture_integer、GL_EXT_texture_lod_bias、GL_EXT_texture_object、GL_EXT_texture_rectangle、GL_EXT_texture_sRGB、GL_EXT_texture_sRGB_R8、GL_EXT_texture_sRGB_decode、GL_EXT_texture_shadow_lod、GL_EXT_texture_shared_exponent、GL_EXT_texture_snorm、GL_EXT_texture_swizzle、GL_EXT_timer_query、GL_EXT_transform_feedback、GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,GL_EXT_vertex_attrib_64bit,GL_IBM_multimode_draw_arrays,GL_IBM_rasterpos_clip,GL_IBM_texture_mirrored_repeat,GL_INGR_blend_func_separate,GL_INTEL_blackhole_render,GL_INTEL_performance_query,GL_INTEL_shader_integer_functions2,GL_KHR_blend_equation_advanced,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_parallel_shader_compile,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_texture_compression_astc_ldr, GL_KHR_texture_compression_astc_sliced_3d、GL_MESA_framebuffer_flip_y、GL_MESA_pack_invert、GL_MESA_shader_integer_functions、GL_MESA_texture_signed_rgba、GL_MESA_window_pos、GL_NV_ES1_1_compatibility、GL_NV_alpha_to_coverage_dither_control、GL_NV_blend_square、GL_NV_compute_shader_derivatives、GL_NV_conditional_render、GL_NV_copy_depth_to_color、GL_NV_copy_image、GL_NV_depth_clamp、GL_NV_fog_distance、GL_NV_half_float、GL_NV_light_max_exponent、GL_NV_packed_depth_stencil、 GL_NV_primitive_restart、GL_NV_texgen_reflection、GL_NV_texture_barrier、GL_NV_texture_env_combine4、GL_NV_texture_rectangle、GL_OES_EGL_image、GL_OES_read_format、GL_S3_s3tc、GL_SGIS_generate_mipmap、GL_SGIS_texture_border_clamp、GL_SGIS_texture_edge_clamp、GL_SGIS_texture_lod、GL_SUN_multi_draw_arraysGL_EXT_texture_sRGB,GL_EXT_texture_sRGB_R8,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shadow_lod,GL_EXT_texture_shared_exponent,GL_EXT_texture_snorm,GL_EXT_texture_swizzle,GL_EXT_timer_query,GL_EXT_transform_feedback,GL_EXT_vertex_array,GL_EXT_vertex_array_bgra,GL_EXT_vertex_attrib_64bit,GL_IBM_multimode_draw_arrays,GL_IBM_rasterpos_clip,GL_IBM_texture_mirrored_repeat,GL_INGR_blend_func_separate,GL_INTEL_blackhole_render,GL_INTEL_performance_query, GL_INTEL_shader_integer_functions2、GL_KHR_blend_equation_advanced、GL_KHR_context_flush_control、GL_KHR_debug、GL_KHR_no_error、GL_KHR_parallel_shader_compile、GL_KHR_robust_buffer_access_behavior、GL_KHR_robustness、GL_KHR_texture_compression_astc_ldr、GL_KHR_texture_compression_astc_sliced_3d、GL_MESA_framebuffer_flip_y、GL_MESA_pack_invert、GL_MESA_shader_integer_functions、GL_MESA_texture_signed_rgba、GL_MESA_window_pos、GL_NV_ES1_1_compatibility、 GL_NV_alpha_to_coverage_dither_control、GL_NV_blend_square、GL_NV_compute_shader_derivatives、GL_NV_conditional_render、GL_NV_copy_depth_to_color、GL_NV_copy_image、GL_NV_depth_clamp、GL_NV_fog_distance、GL_NV_half_float、GL_NV_light_max_exponent、GL_NV_packed_depth_stencil、GL_NV_primitive_restart、GL_NV_texgen_reflection、GL_NV_texture_barrier、GL_NV_texture_env_combine4、GL_NV_texture_rectangle、GL_OES_EGL_image、GL_OES_read_format、GL_S3_s3tc, GL_SGIS_generate_mipmap、GL_SGIS_texture_border_clamp、GL_SGIS_texture_edge_clamp、GL_SGIS_texture_lod、GL_SUN_multi_draw_arraysGL_EXT_texture_sRGB,GL_EXT_texture_sRGB_R8,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shadow_lod,GL_EXT_texture_shared_exponent,GL_EXT_texture_snorm,GL_EXT_texture_swizzle,GL_EXT_timer_query,GL_EXT_transform_feedback,GL_EXT_vertex_array,GL_EXT_vertex_array_bgra,GL_EXT_vertex_attrib_64bit,GL_IBM_multimode_draw_arrays,GL_IBM_rasterpos_clip,GL_IBM_texture_mirrored_repeat,GL_INGR_blend_func_separate,GL_INTEL_blackhole_render,GL_INTEL_performance_query, GL_INTEL_shader_integer_functions2、GL_KHR_blend_equation_advanced、GL_KHR_context_flush_control、GL_KHR_debug、GL_KHR_no_error、GL_KHR_parallel_shader_compile、GL_KHR_robust_buffer_access_behavior、GL_KHR_robustness、GL_KHR_texture_compression_astc_ldr、GL_KHR_texture_compression_astc_sliced_3d、GL_MESA_framebuffer_flip_y、GL_MESA_pack_invert、GL_MESA_shader_integer_functions、GL_MESA_texture_signed_rgba、GL_MESA_window_pos、GL_NV_ES1_1_compatibility、 GL_NV_alpha_to_coverage_dither_control、GL_NV_blend_square、GL_NV_compute_shader_derivatives、GL_NV_conditional_render、GL_NV_copy_depth_to_color、GL_NV_copy_image、GL_NV_depth_clamp、GL_NV_fog_distance、GL_NV_half_float、GL_NV_light_max_exponent、GL_NV_packed_depth_stencil、GL_NV_primitive_restart、GL_NV_texgen_reflection、GL_NV_texture_barrier、GL_NV_texture_env_combine4、GL_NV_texture_rectangle、GL_OES_EGL_image、GL_OES_read_format、GL_S3_s3tc, GL_SGIS_generate_mipmap、GL_SGIS_texture_border_clamp、GL_SGIS_texture_edge_clamp、GL_SGIS_texture_lod、GL_SUN_multi_draw_arrays
OpenGL ES 配置文件版本字符串:OpenGL ES 3.2 Mesa 23.2.1-1ubuntu3.1~22.04.2 OpenGL ES 配置文件着色语言版本字符串:OpenGL ES GLSL ES 3.20 OpenGL ES 配置文件扩展:GL_AMD_performance_monitor、GL_ANDROID_extension_pack_es31a、GL_ANGLE_pack_reverse_row_order、GL_ANGLE_texture_compression_dxt3、GL_ANGLE_texture_compression_dxt5、GL_APPLE_texture_max_level、GL_EXT_EGL_image_storage、GL_EXT_base_instance、GL_EXT_blend_func_extended、GL_EXT_blend_minmax、GL_EXT_buffer_storage、GL_EXT_clear_texture、GL_EXT_clip_control, GL_EXT_clip_cull_distance、GL_EXT_color_buffer_float、GL_EXT_color_buffer_half_float、GL_EXT_compressed_ETC1_RGB8_sub_texture、GL_EXT_copy_image、GL_EXT_debug_label、GL_EXT_demote_to_helper_invocation、GL_EXT_depth_clamp、GL_EXT_discard_framebuffer、GL_EXT_disjoint_timer_query、GL_EXT_draw_buffers、GL_EXT_draw_buffers_indexed、GL_EXT_draw_elements_base_vertex、GL_EXT_draw_instanced、GL_EXT_float_blend、GL_EXT_frag_depth、GL_EXT_geometry_point_size、GL_EXT_geometry_shader、GL_EXT_gpu_shader5, GL_EXT_instanced_arrays、GL_EXT_map_buffer_range、GL_EXT_memory_object、GL_EXT_memory_object_fd、GL_EXT_multi_draw_arrays、GL_EXT_occlusion_query_boolean、GL_EXT_polygon_offset_clamp、GL_EXT_primitive_bounding_box、GL_EXT_read_format_bgra、GL_EXT_render_snorm、GL_EXT_robustness、GL_EXT_sRGB_write_control、GL_EXT_semaphore、GL_EXT_semaphore_fd、GL_EXT_separate_shader_objects、GL_EXT_shader_framebuffer_fetch_non_coherent、GL_EXT_shader_group_vote、GL_EXT_shader_implicit_conversions、GL_EXT_shader_integer_mix、 GL_EXT_shader_io_blocks、GL_EXT_shader_samples_identical、GL_EXT_tessellation_point_size、GL_EXT_tessellation_shader、GL_EXT_texture_border_clamp、GL_EXT_texture_buffer、GL_EXT_texture_compression_bptc、GL_EXT_texture_compression_dxt1、GL_EXT_texture_compression_rgtc、GL_EXT_texture_compression_s3tc、GL_EXT_texture_compression_s3tc_srgb、GL_EXT_texture_cube_map_array、GL_EXT_texture_filter_anisotropic、GL_EXT_texture_format_BGRA8888、GL_EXT_texture_mirror_clamp_to_edge、GL_EXT_texture_norm16, GL_EXT_texture_query_lod、GL_EXT_texture_rg、GL_EXT_texture_sRGB_R8、GL_EXT_texture_sRGB_decode、GL_EXT_texture_shadow_lod、GL_EXT_texture_type_2_10_10_10_REV、GL_EXT_texture_view、GL_EXT_unpack_subimage、GL_INTEL_blackhole_render、GL_INTEL_performance_query、GL_KHR_blend_equation_advanced、GL_KHR_context_flush_control、GL_KHR_debug、GL_KHR_no_error、GL_KHR_parallel_shader_compile、GL_KHR_robust_buffer_access_behavior、GL_KHR_robustness、GL_KHR_texture_compression_astc_ldr、 GL_KHR_texture_compression_astc_sliced_3d、GL_MESA_bgra、GL_MESA_framebuffer_flip_y、GL_MESA_shader_integer_functions、GL_NV_alpha_to_coverage_dither_control、GL_NV_compute_shader_derivatives、GL_NV_conditional_render、GL_NV_draw_buffers、GL_NV_fbo_color_attachments、GL_NV_generate_mipmap_sRGB、GL_NV_image_formats、GL_NV_pack_subimage、GL_NV_pixel_buffer_object、GL_NV_read_buffer、GL_NV_read_depth、GL_NV_read_depth_stencil、GL_NV_read_stencil、GL_NV_shader_noperspective_interpolation、GL_OES_EGL_image、GL_OES_EGL_image_external、GL_OES_EGL_image_external_essl3、GL_OES_EGL_sync、GL_OES_compressed_ETC1_RGB8_texture、GL_OES_copy_image、GL_OES_depth24、GL_OES_depth_texture、GL_OES_depth_texture_cube_map、GL_OES_draw_buffers_indexed、GL_OES_draw_elements_base_vertex、GL_OES_element_index_uint、GL_OES_fbo_render_mipmap、GL_OES_geometry_point_size、GL_OES_geometry_shader、GL_OES_get_program_binary、 GL_OES_gpu_shader5、GL_OES_mapbuffer、GL_OES_packed_depth_stencil、GL_OES_primitive_bounding_box、GL_OES_required_internalformat、GL_OES_rgb8_rgba8、GL_OES_sample_shading、GL_OES_sample_variables、GL_OES_shader_image_atomic、GL_OES_shader_io_blocks、GL_OES_shader_multisample_interpolation、GL_OES_standard_derivatives、GL_OES_stencil8、GL_OES_surfaceless_context、GL_OES_tessellation_point_size、GL_OES_tessellation_shader、GL_OES_texture_3D、GL_OES_texture_border_clamp、GL_OES_texture_buffer、 GL_OES_texture_cube_map_array、GL_OES_texture_float、GL_OES_texture_float_linear、GL_OES_texture_half_float、GL_OES_texture_half_float_linear、GL_OES_texture_npot、GL_OES_texture_stencil8、GL_OES_texture_storage_multisample_2d_array、GL_OES_texture_view、GL_OES_vertex_array_object、GL_OES_vertex_half_float、GL_OES_viewport_array
272 GLX Visuals visual x bf lv rg d st 颜色缓冲区 sr ax dp st 累积缓冲区 ms cav id dep cl sp sz l ci b ro rgba F gb bf th cl rgba ns beat
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