我有一个定制的 AVR 微控制器板,它有一个用于与 PC 通信的 TCP/IP 模块(芯片)。
我的电脑有 4 端口千兆以太网卡。每个端口都连接到以太网交换机HP 1410-16G 交换机(J9560A). 每个以太网交换机都连接到 10 到 15 个我定制的控制板。
更新我添加了 4 端口以太网卡。我的 PC 现在总共有 8 个 GigE 端口。每个端口都连接到网络交换机。我尝试分配负载。
Windows IP Configuration Host Name . . . . . . . . . . . . : rdex4r0al
Primary Dns Suffix . . . . . . . :
Node Type . . . . . . . . . . . . : Unknown
IP Routing Enabled. . . . . . . . : No
WINS Proxy Enabled. . . . . . . . : No
Ethernet adapter HUB#2-4 (192.168.13.2):
Connection-specific DNS Suffix . :
Description . . . . . . . . . . . : Intel(R) 82576 Gigabit Dual Port Network Connection #6
Physical Address. . . . . . . . . : 00-25-90-98-FF-47
DHCP Enabled. . . . . . . . . . . : No
IP Address. . . . . . . . . . . . : 192.168.13.2
Subnet Mask . . . . . . . . . . . : 255.255.255.0
Default Gateway . . . . . . . . . :
Ethernet adapter HUB#2-3 (192.168.12.2):
Connection-specific DNS Suffix . :
Description . . . . . . . . . . . : Intel(R) 82576 Gigabit Dual Port Network Connection #5
Physical Address. . . . . . . . . : 00-25-90-98-FF-46
DHCP Enabled. . . . . . . . . . . : No
IP Address. . . . . . . . . . . . : 192.168.12.2
Subnet Mask . . . . . . . . . . . : 255.255.255.0
Default Gateway . . . . . . . . . :
Ethernet adapter HUB#2-2 (192.168.11.2):
Connection-specific DNS Suffix . :
Description . . . . . . . . . . . : Intel(R) 82576 Gigabit Dual Port Network Connection #4
Physical Address. . . . . . . . . : 00-25-90-98-FF-45
DHCP Enabled. . . . . . . . . . . : No
IP Address. . . . . . . . . . . . : 192.168.11.2
Subnet Mask . . . . . . . . . . . : 255.255.255.0
Default Gateway . . . . . . . . . :
Ethernet adapter HUB#2-1 (192.168.10.2):
Connection-specific DNS Suffix . :
Description . . . . . . . . . . . : Intel(R) 82576 Gigabit Dual Port Network Connection #3
Physical Address. . . . . . . . . : 00-25-90-98-FF-44
DHCP Enabled. . . . . . . . . . . : No
IP Address. . . . . . . . . . . . : 192.168.10.2
Subnet Mask . . . . . . . . . . . : 255.255.255.0
Default Gateway . . . . . . . . . :
Ethernet adapter Service (192.168.15.18):
Media State . . . . . . . . . . . : Media disconnected
Description . . . . . . . . . . . : Intel(R) 82576 Gigabit Dual Port Network Connection #2
Physical Address. . . . . . . . . : 00-25-90-82-45-7F
Ethernet adapter ToMain (192.168.2.50):
Connection-specific DNS Suffix . :
Description . . . . . . . . . . . : Intel(R) 82576 Gigabit Dual Port Network Connection
Physical Address. . . . . . . . . : 00-25-90-82-45-7E
DHCP Enabled. . . . . . . . . . . : No
IP Address. . . . . . . . . . . . : 192.168.2.50
Subnet Mask . . . . . . . . . . . : 255.255.255.0
Default Gateway . . . . . . . . . :
Ethernet adapter Local Area Connection:
Media State . . . . . . . . . . . : Media disconnected
Description . . . . . . . . . . . : Intel(R) 82576 Gigabit Dual Port Network Connection #7
Physical Address. . . . . . . . . : 00-25-90-98-7B-9E
Ethernet adapter HUB#1-2(192.168.16.2):
Connection-specific DNS Suffix . :
Description . . . . . . . . . . . : Intel(R) 82576 Gigabit Dual Port Network Connection #8
Physical Address. . . . . . . . . : 00-25-90-98-7B-9F
DHCP Enabled. . . . . . . . . . . : No
IP Address. . . . . . . . . . . . : 192.168.16.2
Subnet Mask . . . . . . . . . . . : 255.255.255.0
Default Gateway . . . . . . . . . :
Ethernet adapter HUB#1-3 (192.168.14.2):
Connection-specific DNS Suffix . :
Description . . . . . . . . . . . : Intel(R) 82576 Gigabit Dual Port Network Connection #9
Physical Address. . . . . . . . . : 00-25-90-98-7B-9C
DHCP Enabled. . . . . . . . . . . : No
IP Address. . . . . . . . . . . . : 192.168.14.2
Subnet Mask . . . . . . . . . . . : 255.255.255.0
Default Gateway . . . . . . . . . :
Ethernet adapter HUB#1-4 (192.168.15.2):
Connection-specific DNS Suffix . :
Description . . . . . . . . . . . : Intel(R) 82576 Gigabit Dual Port Network Connection #10
Physical Address. . . . . . . . . : 00-25-90-98-7B-9D
DHCP Enabled. . . . . . . . . . . : No
IP Address. . . . . . . . . . . . : 192.168.15.2
Subnet Mask . . . . . . . . . . . : 255.255.255.0
Default Gateway . . . . . . . . . :
我的 PC 总共连接了近 50 个控制器。有时我会收到超时错误,这意味着没有 ACK 消息。如果我多次超时,连接就会丢失,我无法再次连接到该控制器。必须关闭电源后才能再次连接。
如果我不使用交换机直接连接到控制器,就不会出现超时错误。
我正在尝试找到这些数据包丢失的根本原因。我如何监控数据包丢失的位置?在 PC、以太网交换机、定制控制器上……?
会Wireshark有助于找到根本原因吗?
更新
如果其中一个根本原因是超载,解决方案是什么?我需要添加另一个 4 端口网卡和网络交换机来划分连接吗?**我可以问更详细的配置或推荐的产品吗?**
更新问题
正如我提到的网络交换机配置,我听说如果 DNS 很慢,那么每个连接都会很慢。许多人喜欢使用 8.8.8.8 的 Google DNS。它比其他的要快得多。我需要将其设置为我的 PC 的 DNS 服务器吗?DNS 和速度之间有什么关系吗?我怎么知道 DNS 速度是否慢?在我们的应用程序中,哪个 DNS 是最佳的?任何帮助都值得感激。
进一步的问题 双方应使用相同的双工设置。我应该在双方启用还是禁用自动协商?我的理解正确吗?
附加信息
我将重点关注三件事。
- 双工不匹配:PC(自动协商)、网络交换机(自动协商)、第三方控制器(自动协商选项已启用,该控制器具有 100T 全双工、100T 半双工、10T 全双工、10T 半双工)
- 低质量电缆:STP-CAT5e,电缆长度在5米以内
- 低信号环境:工业工厂实验室
对于这个第三方控制器,我不知道设置了什么模式或固定了什么模式。我们只能猜测是启用了自动协商。您知道如何保持良好的信号质量吗?
更新代码
using System;
using System.Net;
using System.Net.Sockets;
using System.Reflection;
using System.Threading;
using LogManager;
namespace CoreUnitPlatform
{
public class SocketCommCoreUnit
{
#region property
private volatile bool _shouldStop;
private LogWriter log = LogWriter.Instance;
private bool m_bSocketConnected = false;
private Socket m_clientSocket = null;
private SocketCommType m_connectedSockType;
private EventHandlerDataReceived m_evtHandlerDataReceived;
private EventHandlerSocketConnected m_evtHandlerSocketConnected;
private EventHandlerSocketConnectedFailed m_evtHandlerSocketConnectedFailed;
private EventHandlerSocketDisconnected m_evtHandlerSocketDisconnected;
private IPAddress m_IPAddress;
private IPEndPoint m_IPEndPoint;
private int m_portNo;
private Socket m_serverSocket = null;
private Thread m_threadConnectSocket = null;
private string Name = string.Empty;
#endregion
#region constructor
public SocketCommCoreUnit()
{
this.Name = "SocketCommCoreUnit";
Instance();
}
#endregion
#region delegatge
public delegate void EventHandlerDataReceived(string msg);
public delegate void EventHandlerSocketConnected();
public delegate void EventHandlerSocketConnectedFailed();
public delegate void EventHandlerSocketDisconnected();
public enum SocketCommType { SERVER, CLIENT };
public bool SocketConnected
{
get { lock (this) { return m_bSocketConnected; } }
set { lock (this) { m_bSocketConnected = value; } }
}
#endregion
#region public
public void ConnectSocketProc()
{
while (!_shouldStop)
{
try
{
if (SocketConnected == false)
{
if (m_connectedSockType == SocketCommType.SERVER)
{
m_clientSocket = m_serverSocket.Accept(); // If a client is connected, wait for data from client
m_evtHandlerSocketConnected();
SocketConnected = true;
}
else
{
m_clientSocket.Connect(m_IPAddress, m_portNo);
if (m_clientSocket.Connected == true)
{
m_evtHandlerSocketConnected();
SocketConnected = true;
}
}
}
else
{
try
{
byte[] buffer = new byte[1024];
int readBytes = this.m_clientSocket.Receive(buffer);
if (readBytes == 0)
{
this.reConnect();
}
else
{
string received = System.Text.Encoding.ASCII.GetString(buffer);
m_evtHandlerDataReceived(received);
}
}
catch (SocketException sex)
{
if (sex.NativeErrorCode.Equals(10054))
{
log.AddErrorLog(this.Name, MethodBase.GetCurrentMethod().Name, string.Format("Error Occured [{0}]: MESASGE[{1}]\r\nSOURCE[{2}]\r\nTRACE[{3}]", sex.NativeErrorCode, sex.Message, sex.Source, sex.StackTrace));
this.reConnect();
}
}
}
}
catch
{
m_evtHandlerSocketConnectedFailed();
}
Thread.Sleep(100);
}
}
public void Initialize(string IP, int port, SocketCommType sockType, EventHandlerDataReceived evtHandlerDataReceived, EventHandlerSocketConnected evtHandlerDataConnected, EventHandlerSocketDisconnected evtHandlerSocketDisconnected, EventHandlerSocketConnectedFailed evtHandlerSocketConnectedFailed)
{
m_connectedSockType = sockType;
m_evtHandlerDataReceived = evtHandlerDataReceived;
m_evtHandlerSocketDisconnected = evtHandlerSocketDisconnected;
m_evtHandlerSocketConnected = evtHandlerDataConnected;
m_evtHandlerSocketConnectedFailed = evtHandlerSocketConnectedFailed;
m_portNo = port;
m_IPAddress = IPAddress.Parse(IP);
m_IPEndPoint = new IPEndPoint(m_IPAddress, m_portNo);
if (sockType == SocketCommType.SERVER)
{
OpenServer();
}
else
{
OpenClient();
}
}
public void Instance()
{
}
public void OpenClient()
{
try
{
#if _NO_USE_SOCKET
#else
RunClientSocket();
#endif
}
catch (System.Exception ex)
{
log.AddErrorLog(this.Name, MethodBase.GetCurrentMethod().Name, string.Format("Error Occured: MESASGE[{0}]\r\nSOURCE[{1}]\r\nTRACE[{2}]", ex.Message, ex.Source, ex.StackTrace));
}
}
public void OpenServer()
{
try
{
#if _NO_USE_SOCKET
#else
RunServerSocket();
#endif
}
catch (System.Exception ex)
{
log.AddErrorLog(this.Name, MethodBase.GetCurrentMethod().Name, string.Format("Error Occured: MESASGE[{0}]\r\nSOURCE[{1}]\r\nTRACE[{2}]", ex.Message, ex.Source, ex.StackTrace));
}
}
public void Release()
{
try
{
if (this.m_clientSocket != null && this.m_clientSocket.Connected)
{
SocketConnected = false;
m_evtHandlerSocketDisconnected();
this.m_clientSocket.Shutdown(SocketShutdown.Both);
this.m_clientSocket.Close();
}
if (m_serverSocket != null)
{
m_serverSocket.Close();
}
if ((m_threadConnectSocket != null) && (m_threadConnectSocket.IsAlive == true))
{
Thread.Sleep(1);
RequestStop();
SocketConnected = false;
m_threadConnectSocket.Abort();
m_threadConnectSocket.Join();
}
}
catch (System.Exception ex)
{
log.AddErrorLog(this.Name, MethodBase.GetCurrentMethod().Name, string.Format("Error Occured: MESASGE[{0}]\r\nSOURCE[{1}]\r\nTRACE[{2}]", ex.Message, ex.Source, ex.StackTrace));
}
}
public void RequestStop()
{
_shouldStop = true;
}
public void RunClientSocket()
{
m_clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
ConfigureTcpSocket(m_clientSocket, SocketCommType.CLIENT);
m_threadConnectSocket = new Thread(new ThreadStart(ConnectSocketProc));
m_threadConnectSocket.Start();
}
public void RunServerSocket()
{
m_serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
m_serverSocket.Bind(m_IPEndPoint);
m_serverSocket.Blocking = true; // The server socket is working in blocking mode
ConfigureTcpSocket(m_serverSocket, SocketCommType.SERVER);
m_serverSocket.Listen(1);
m_threadConnectSocket = new Thread(new ThreadStart(ConnectSocketProc));
m_threadConnectSocket.Start();
}
public void Send(byte[] msg)
{
#if _NO_USE_SOCKET
#else
if (SocketConnected == false)
{
throw new Exception("SOCKET_NOT_CONNECT_BEFORE_SEND_DATA;");
}
try
{
m_clientSocket.Send(msg);
}
catch (System.Exception ex)
{
SocketConnected = false;
m_evtHandlerSocketDisconnected();
log.AddErrorLog(this.Name, MethodBase.GetCurrentMethod().Name, string.Format("Error Occured: MESASGE[{0}]\r\nSOURCE[{1}]\r\nTRACE[{2}]", ex.Message, ex.Source, ex.StackTrace));
}
#endif
}
#endregion
#region private
private void ConfigureTcpSocket(Socket tcpSocket, SocketCommType socketCommType)
{
//// Don't allow another socket to bind to this port.
//tcpSocket.ExclusiveAddressUse = true;
//// The socket will linger for 10 seconds after
//// Socket.Close is called.
//tcpSocket.LingerState = new LingerOption(true, 10);
// Disable the Nagle Algorithm for this tcp socket.
tcpSocket.NoDelay = true;
//if (socketCommType == SocketCommType.CLIENT)
//{
// tcpSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.DontLinger, false);
// tcpSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
// //tcpSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReceiveTimeout, 3000);
// //tcpSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.SendTimeout, 3000);
// // Set the receive buffer size to 8k
// tcpSocket.ReceiveBufferSize = 2048;
// // Set the send buffer size to 8k.
// tcpSocket.SendBufferSize = 2048;
//}
//// Set the receive buffer size to 8k
//tcpSocket.ReceiveBufferSize = 1024;
// Set the timeout for synchronous receive methods to
// 1 second (1000 milliseconds.)
//tcpSocket.ReceiveTimeout = 1000;
//// Set the send buffer size to 8k.
//tcpSocket.SendBufferSize = 1024;
// Set the timeout for synchronous send methods
// to 1 second (1000 milliseconds.)
//tcpSocket.SendTimeout = 1000;
//// Set the Time To Live (TTL) to 42 router hops.
//tcpSocket.Ttl = 42;
}
private void ConfigureTcpSocket(Socket tcpSocket)
{
//// Don't allow another socket to bind to this port.
//tcpSocket.ExclusiveAddressUse = true;
//// The socket will linger for 10 seconds after
//// Socket.Close is called.
//tcpSocket.LingerState = new LingerOption(true, 10);
// Disable the Nagle Algorithm for this tcp socket.
tcpSocket.NoDelay = true;
//// Set the receive buffer size to 8k
//tcpSocket.ReceiveBufferSize = 8192;
// Set the timeout for synchronous receive methods to
// 1 second (1000 milliseconds.)
//tcpSocket.ReceiveTimeout = 1000;
//// Set the send buffer size to 8k.
//tcpSocket.SendBufferSize = 8192;
// Set the timeout for synchronous send methods
// to 1 second (1000 milliseconds.)
//tcpSocket.SendTimeout = 1000;
//// Set the Time To Live (TTL) to 42 router hops.
//tcpSocket.Ttl = 42;
}
private void reConnect()
{
////if (this.m_clientSocket != null && this.m_clientSocket.Connected)
{
try
{
SocketConnected = false;
m_evtHandlerSocketDisconnected();
m_clientSocket.Disconnect(true);
log.AddSystemLog(this.Name, MethodBase.GetCurrentMethod().Name, string.Format("Try Re-Connection..."));
if (m_connectedSockType == SocketCommType.SERVER)
{
}
else
{
m_clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
}
}
catch (System.Exception exc)
{
log.AddErrorLog(this.Name, MethodBase.GetCurrentMethod().Name, string.Format("Error Occured: MESASGE[{0}]\r\nSOURCE[{1}]\r\nTRACE[{2}]", exc.Message, exc.Source, exc.StackTrace));
}
}
}
#endregion
}
}
答案1
从简单开始。直接连接,然后是一个集线器,然后是更多控制器等。一次添加一个节点,直到它中断,然后你就会知道导致问题的设备,或者它是否是节点数量的限制。