我想将图标与文本对齐。我更喜欢将图标放在文本外面,而不是更改行高。
svg 文件https://svgur.com/s/vr6
\documentclass{article}
\usepackage{graphicx}
\usepackage{svg}
\usepackage{amsmath}
\begin{itemize}[label={\includesvg{text editor_icon.svg}}]
\item \textit{Real-time Environment}:
To encourage the collaborative aspect of prototyping activity we
designed a real-time workflow, where the collaborators individually
yet simultaneously participate in the story design.
All different panels and features in DataStoryDesign are in
real-time. Real-time systems remove the burden regarding physical
distance requirements for certain activities.
However, we don't evaluate this aspect since the focus of
this study is on the applicability of the design language.
Therefore we are more interested in knowing the effect of
the design language on the prototyping and storyboarding process.
\end{itemize}
\end{document}
答案1
\documentclass{article}
\usepackage{graphicx} % Required for inserting images
\usepackage{enumitem}
\usepackage{svg}
\begin{document}
\newlist{realTime}{itemize}{4}
\setlist[realTime,1]{
leftmargin=\dimexpr0.3cm+\labelsep\relax,
label={\smash{\raisebox{-0.3\height}{{\includesvg{text editor_icon.svg}}}}}}
\begin{realTime}
\item \textit{Real-time Environment}: To encourage the collaborative aspect of prototyping and storyboarding activity we designed a real-time workflow, where the collaborators individually yet simultaneously participate in the story design. All different panels and features in DataStoryDesign are in real-time. Real-time systems remove the burden regarding physical distance requirements for certain activities. However, we don't evaluate this aspect since the focus of this study is on the applicability of the design language. Therefore we are more interested in knowing the effect of the design language on the prototyping and storyboarding process.
\end{realTime}
\end{document}