shell 文件崩溃时启动

shell 文件崩溃时启动

我对 shell 脚本非常不擅长。如何编写一个启动

~/start.sh unturnedrp

并确保它正在运行,如果没有,请再次运行。即使它崩溃了西格塞夫。我需要这个的原因是我的游戏服务器需要每隔几个小时关闭一次,有时它会因为物品超载而崩溃。

编辑:这是 start.sh 的代码

#!/bin/bash

# This script starts a Unturned 3 server on Linux machines

# To start servers with this script, place it next to Unturned.exe

# Syntax: start.sh <instance name>

# Author: fr34kyn01535


export MONO_IOMAP=all


#CONFIG

INSTANCE_NAME=$1

STEAMCMD_HOME="$PWD/../steamcmd"

UNTURNED_HOME="$PWD"


#COLORS

RED='\033[0;31m'

GREEN='\033[0;32m'

YELLLOW='\033[0;33m'

NC='\033[0m'


#Steam checks

STEAMCMD_API=$STEAMCMD_HOME/linux32/steamclient.so

UNTURNED_API=$UNTURNED_HOME/Unturned_Data/Plugins/x86/steamclient.so

printf "Steam: "

if [ -f $STEAMCMD_API ]; then

    if diff $STEAMCMD_API $UNTURNED_API >/dev/null ; then

        printf "${GREEN}UP TO DATE${NC}\n\n"

    else

        cp $STEAMCMD_API $UNTURNED_API

        printf "${YELLLOW}UPDATING${NC}\n\n"

    fi

else

    printf "${RED}NOT FOUND${NC}\n\n"

fi


cd $UNTURNED_HOME


if [ -f RocketLauncher.exe ]; then

    ulimit -n 2048

    mono RocketLauncher.exe $INSTANCE_NAME

else

    echo "RocketLauncher not found."

fi

编辑:另外最好检查一下 unturned_api 是否大于 steamcmd_api,如果是,则 cp unturned_api,完成后重启服务器

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